AdultTale
A Home Between Us cover 0.3.9a – Ren'Py adult game by Kia Zhume free download

A Home Between Us

by Kia Zhume

3.9 (1 votes)
Ren'Py Completed v0.3.9a

Game Details

Version
v0.3.9a
Developer
Kia Zhume
Engine
Ren'Py
Status
Completed
OS
Language
English
Censored
No
Updated
14 August 2026

About

It's not about success. It's about surviving another day. That line does the heavy lifting here, and the game builds a whole life around it. You play Riku, a guy who gave up his own future the moment his parents died young, pouring his entire youth into raising his little sisters instead of chasing school, friends, or anything resembling a life of his own.

The sisters grew up. They moved out. They didn't look back. What's left is Riku alone in the same cramped apartment, under the same flickering light, eating the same instant noodles, staring at a ceiling he's stopped seeing. The days stop being days. The calendar stopped meaning anything a while ago. It's just routine now, the quiet grind of staying alive with no particular reason to. Then one night, walking home, he runs into a NEET, and that encounter starts pulling the routine apart.

Underneath the mood piece is a working life sim: rent comes due and has to be covered, a job pays out depending on the difficulty you're grinding at, and there's a time-travel mechanic with its own cost attached, so decisions about when to act matter as much as what you do. A hunger and boredom meter runs in the background and needs managing, pills exist for a reason, and yes, there is a rat you can catch. None of it is decoration. It's the same crushing routine the story keeps talking about, just handed to you as something you actually have to manage day by day.

Changelog

v0.3.9a
  • Fixed
  • Double pay rent bug
  • Typo in ep5 alley
  • Uses of mc real name instead of player name
  • Default difficulty level not paying in job
  • Change
  • Skip can be use in special scene but in default cannot – reason = unwanted bug
  • Ui status redesign
  • Reduce quick shift pay for balance
  • Adjustment of time travel cost
  • Buffed pills
  • Nerf food boredom limit 20>15 start at 10>8
  • Balance caught rate of fish and sell price
  • Improve landlord(ava) visual interaction
  • Achievement UI remake
  • New
  • On/Off splash animation & Autosave options
  • Able to skip pause in dialogues
  • Hana Ep2
  • Ava Ep2
  • 3+ achievements
v0.3.8b
  • Fixed
  • Bug Hana Event Trigger
  • Change
  • Reduce rent pays 150 > 100
  • Increase work pay by 5/3 when in peaceful and easy mode
  • Food/pill rebalance — 1:2 price: hunger ratio
  • Reduce cost of drain of stats in contructions
  • New
  • Peacefull and Easy mode = Reduce by 50/25% of the actual stats cost when working
  • Shows the difficulty picked in mc profile
v0.3.8a
  • Fixed
  • Fix bug on eviction
  • In Work -fail (0 pay) > fail (half pay)
  • Removed fixed text speed from most dialogue
  • Some special scenes still have fixed pacing intentionally.
  • Bait can now be bought in quantities of 1, 3, or 5
  • Fish sell prices now calculate correctly
  • Changes
  • Reduce mental Bonus when fishing
  • Increase dirtiness when fishing
  • Skip Main Story Introduction
  • Added Overdose mechanics
  • Food Boredom mechanics
  • Move money/stats in Inventory
  • Fishing rod now lasts 15 uses
  • Stats move in inventory
  • New
  • Continue of Main Story
  • Continue of Ep2 Airi
  • Ep1 Hana
  • Ep1 Ava
  • 1 H scene – Scarlet if you catch more than 16 fish
  • Check fish option at the fishing spot
  • Mc status in inventory
  • Custom mode difficulty with food stock option
  • Fridge mechanics
v0.3.7a
  • Fixes
  • Rent Bug that can skip
  • Fix issue skipping day on hospital
  • Changes
  • Add limit when rest in hospital once a day
  • Increase base money in difficulty choice by 40
  • Remove Penalty issue in corruption of heroin
v0.3.7
  • Fixes
  • Airi event trigger
  • Main story trigger
  • Recover sleep that max always 100 stats
  • Task don’t appear properly
  • Bug on kitchen when leave
  • Fix bug on pay rent that works only on week1
  • UI Overlaps
  • Changes
  • Hospital Room
  • Don’t force flirt Airi
  • Interactable Tv where Cg & Achievements can be seen
v0.3.1
  • Fixes
  • Accuracy deduction bug in File Sorting minigame
  • Improve transition animations
  • Rent pay did not show properly
  • Fix bug on check exp
  • Changes
  • Reduced random job EXP by 10
  • Remove skip bug issue
  • UI Changes
  • Expand 2 more save slot
  • Now Stats and Inventory show while at work
  • New
  • Added CG and 2 cg Character
  • Main Story Progress Chapter 1 ep2
  • Ported PC
  • New Character Coworker
  • New Character Landlord
  • Added Outline adjustment to dialogues in preference
  • Added Apartment system
  • Added Interaction to landlord during the day
  • Added Pay rent upfront to landlord outside apartment
  • Added Bathroom in park can be use only at night
  • Added Airi idle animation
  • Public Cr in Park Interactable during night
v0.3.0b
  • Some Changes and Bug fixed
v0.3.0a
  • Map / Game Cycle:
  • Changed 5-cycle system into full 24-hour day
  • Home:
  • Bathroom stats capped at 100 instead of bonus 2
  • Smoother animation transitions
  • 3 new chores (stat bonuses)
  • Rest/nap/sleep scenes completed
  • Work:
  • Overtime bonus in click minigame
  • Typing minigame time adjusted by difficulty
  • Added new minigame
  • Shop / Events:
  • First shop event added
  • First Ariri event added
  • Alley:
  • First encounter added
  • Alley girl shows when collapsed
  • Game Improvements:
  • Save slots increased (3x2)
  • First main story sequence started (unfinished)
  • Visual & UI:
  • Game icon, banner, cover, splash screen added
  • Map shows time-of-day icons
  • Inventory and task UI fully redesigned
  • Status UI tweaks and new SFX
  • Bug Fixes:
  • Rent button fix after sleep
  • Bathroom multi-click bug fixed
  • Trash spawning corrected
  • Time cycle issues fixed for park visits
v0.2.9b
  • Game & Visuals
  • Added official game icon, banner, cover, and splash screen
  • Map now shows time-of-day icons
  • Home
  • Fixed rent button appearing after payment during sleep
  • Fixed bathroom multi-click bugs
  • Added dev help on home computer
  • Smoother animation transitions
  • 3 new chores (cleaning tasks with stat bonuses)
  • Bath scene + SFX
  • Rest/nap/sleep scenes (sofa & bed scenes completed)
  • Rebalanced bathroom attribute costs
  • Entering/exiting home now costs energy but doesn’t advance time cycle
  • Fixed trash spawning in wrong areas
  • Inventory
  • Completed full item UI designs
  • Revamped backgrounds and item boxes
  • Tasks
  • Separate pages for “To Do” and “Finished” tasks
  • Larger font size
  • Adjusted animation speed
  • Full design revamp
  • Shop
  • Finished food item UI designs
  • Work
  • XP gain tweaks and fixes
  • +$2 base pay increase
  • Random XP range increased (20–30) from (10-20)
  • When peacefull job level+3$ bonus
  • Status System
  • UI fixes and tweaks
  • Added Yumi & Chloe status trackers
  • New status SFX
v0.2.9a
  • Game-Wide
  • Difficulty settings
  • Improved, more personal game over endings
  • Voice lines fixed + new voiced dialogues
  • Dev advice pop-ups (I’m judging you)
  • Home
  • Full interior visuals: bedroom, living room, kitchen, bathroom
  • Nap/sleep recovery rebalanced
  • Bathroom limits, wardrobe navigation fixed
  • Rent payment via home computer fixed
  • Day/date progression bugs crushed
  • UI / Map / Inventory
  • Completely new icons (inventory, status, tasks, map)
  • Revamped status UI, fixed overlapping & alignment
  • Smoother inventory animations
  • 3 new items
  • Store
  • Food display shelves/still mising some item
  • Basket icon & system
  • Updated icons
  • Hospital
  • Adjusted stat recovery & collapse costs
  • Visuals (SFX added next update)
  • Pharmacy
  • Now fully interactable
  • New voiced girl behind the counter
  • Hidden secret interaction (find it if you dare)
  • Bug Fixes & Polish
  • Rent payable after day 6
  • Voice playback in dialogues
  • Countless crashes, overlaps, and broken flows
v0.2.0
  • Mandatory rent – miss it once and it’s game over
  • Hospital location – collapse from zero stats and wake up with new problems
  • Overtime clicking minigame unlocks at Job Level 5
  • Shop now has full (not yet) sfx + shopkeeper will call you out if you try to steal
  • Unique eating sounds for every food item
  • Completely redesigned Inventory UI (will improve later on)
  • Tasks, Stats, and Inventory always visible while at Home
  • Stats change color when critically low or high
  • Build size reduced by ~60%
  • First working achievement
  • Numerous bug fixes (sleep crash, map animation, text overflow, post-work progression, etc.)
  • Move the dialogue to center same as characters name
v0.1.0
  • Added
  • Complete core survival loop (day cycle, hunger/energy/mental health)
  • Three fully functional locations: Home, Work, Shop
  • Basic job system with multiple part-time jobs
  • Shop with categorized food and inventory management
  • Five placeholder map backgrounds (Park, Beach, Forest, Mall, Alley)
  • Stat decay and game over states when stats hit zero

Talk about this game

More games

Browse all