A Lot of Ways
by LLL Studios
Game Details
- Version
- v0.2.2
- Developer
- LLL Studios
- Engine
- HTML
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 21 September 2026
About
Your father was murdered a few months ago, and now you're moving to a new city for college, into the house of his old partner Sophie and your half-sister Emily. A wooden box he left behind turns out to hold more than sentimental value.
Inside is a journal and photos proving he wasn't just working a normal job: he was digging into a network of corruption running through the city, and everyone he'd contacted, Sophie and Emily included, holds a piece of what he found. Picking up that thread means picking through his old contacts and figuring out who's involved and why it got him killed.
You spend your time getting closer to the people your father flagged, building trust and stats with them to pry loose whatever they're hiding. Progress is gated by those relationships, so the deeper you get into someone's life, the more of the puzzle comes into view. The netorare content is explicitly avoidable if you'd rather keep things one-sided.
Changelog
- New — the main story moves again
- Three new story quests, one each for Sophie, Emily and Rose, with 23 new scenes across them. These aren't side content: each of the three is holding a different piece of what your father was investigating, and this update is where those pieces line up for the first time.
- The love route also gets a proper main story track in the quest panel again. Since free mode unlocked there was nothing tying the route together, now there's a thread to follow, and it tells you where to go next.
- Fixed — the special gift was impossible to identify
- The quest diary showed each girl's favorite gift, which is not the gift that unlocks her final action tier. People were buying plushies over and over and nothing happened.
- Each girl's diary now has a Special Gift box that names the actual item, tells you whether you own it, and shows the Store price if you don't. It also says plainly that the gift has to be handed over through the Gift option while talking to her, giving it from the Inventory screen does not count.
- Fixed — time cost per scene
- Repeatable scenes were eating far too much in-game time per step. A position change no longer costs you half an hour.
- Adjustments
- Quest Availability – A girl's Netori and Netorare steps could sit on the same day and hour, so the game always resolved one of them and the other stayed out of reach for as long as both were active. Nine trigger windows have been moved apart and no step now competes with another step of the same girl
- Quest Hints – Every Netorare step carries hints now. Forty-two new lines across twenty-one steps, each pair giving you a time and a place plus something concrete to watch for, written in the same voice as the ones already in the game
- Journal Clarity – Two quests were both called "House Call" and could be listed at the same time, and five Netorare steps shared one description word for word. Olivia's step is now "Two Coffees" and her later one "Door Ajar", and each of the five now names what is actually waiting for you. Violet's "After Hours" is now "Signed Out", so it no longer collides with the Love Path quest of the same name
- Step Timing – Fourteen step descriptions now state the window they run in. No step in either route depends on you guessing the hour any more
- Assets
- New Media – Introduced 2 new Netori scenes: one for Katarine and one for Nataly, 21 clips in total
- NTR Path
- Katarine – Two new Netori steps carrying her chain past "Runway Debt". "Turnaround" is the balcony that faces yours and the morning she starts using it, coffee in hand, earlier than she has any reason to be up. "Next Door" is what happens when she stops watching from it and simply walks over — weekend morning, your living room, Rick gone to the site before seven
- Nataly – Two new Netori steps carrying her chain past "Off Protocol". "Minutes" is her in the storage room after last period, writing something that is not council business. "Rule Two" is the rule she wrote down there, and the door in your house she asked about before going to stand next to it
- Netori Progression – Both chains continue past the point where they previously stopped, and both new scenes are replayable from the Gallery once unlocked
- Love Path
- No changes in this version; Love Path content unchanged from the previous version
- Adjustments
- Quest Numbering – Two of Julie's Netori steps were numbered out of sequence, so the step labelled as her second was actually her first and the journal read backwards for anyone following it. The chain has been renumbered to match the order it plays in, and existing saves are migrated on load, including the scene you were standing in when you saved
- Message Pacing – Thirty phone conversations arrived as long uninterrupted blocks, up to nine messages in a row without you ever getting a word in. They are conversations now: you answer partway through, and several lines that had always read strangely finally make sense, like Rose's "not okay. you noticed." which was answering a question nobody had asked
- Assets
- New Media – Introduced 3 new Netori scenes: one for Julie, one for Olivia and one for Violet, 28 clips in total
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