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Bound Armaments cover 0.2.2 – Godot adult game by Devomon free download

Bound Armaments

by Devomon

4.7 (3 votes)
Godot Completed v0.2.2

Game Details

Version
v0.2.2
Developer
Devomon
Engine
Godot
Status
Completed
OS
Language
English
Censored
No
Updated
24 September 2026

About

Enemies here don't just deal damage, they bind, gag, and lock down your party to strip skills away one restraint at a time. It's a turn-based dungeon crawler built entirely around that gimmick, monster girls included.

The twist runs both directions: your own characters can equip cursed, restrictive gear that seals off certain abilities in exchange for other powers. So the same mechanic enemies use against you becomes a build choice, trading freedom of action for strength you wouldn't otherwise get.

Play is dungeon-crawling in a sandbox structure, managing a party whose usable skills shift constantly depending on what's binding them and what they've chosen to wear. It's still early in development, so the loop is simple for now: fight, get restrained, adapt, and decide how much restriction you're willing to strap on yourself for the payoff.

Changelog

v0.2.1
  • Added Light Revenant Armor appearance option for Seris
  • Changed Hub UI
  • Added a Debug Consolebuild of the game, exclusive for Tier 3 (Apex) Patreon Members. The Debug build can be accessed by pressing the tilde key (~) on the keyboard.
  • Balance ChangesGeneral
  • Bottom Accessory Bindings now blocks Tail actions
  • Top Accessory Bindings now blocks Wing actions
  • Attack Button changed to Rest (Skip turn and restore 25% AP)
  • Every character now has a basic attack that gains them 8 AP
  • Characters
  • In preparation for a Character overhaul in patch 0.3.0, a lot of changes for Seris and Veylana has been made. Kelra and Effie will also have additional changes coming with 0.2.2
  • Seris
  • Hard Slash (Hand Action): No AP Cost. Deal 100% P. ATK to an enemy. Regain 8 AP.
  • Spectral Slash (Hand Action): 30 AP Cost. Deal 130% M.ATK to an enemy.
  • (NEW) Balefule Glare (Sight Action): 15 AP Cost. Deal 40% M. ATK. -20% M.DEF and P.DEF to target.
  • (NEW) Siphon Essence (Mouth Action): No AP Cost. Deal 60% M.ATK. Regain AP equal to damage dealt.
  • Veylana
  • Swift Rends (Hand Action): No AP Cost. Deal 30% P. ATK three times to an enemy. Regain 8 AP.
  • Fleeting Wings (Wing Action): 15 AP Cost. Grant self +30% SPD.
  • Poison Sting (Tail Action): 20 AP Cost. Deal 80% P.ATK and apply Poison.
  • (NEW) Adrenaline Shot (Tail Action): 15 AP Cost. Grants an ally 30% P.ATK and M.ATK for 3 turns. Inflict +20 Lust.
  • Kelra
  • Horn Ram (Horn Action): No AP Cost. Deal 90% Piercing P.ATK to a target. Regain 8 AP
  • Effie
  • Fae Blast (Hand Action): No AP Cost. Deal 80% M.ATK to a target. Regain 8 AP
v0.2.0
  • Hub Overhaul: The hub now has artwork to it. Hub functions are now divided into buildings and buttons to the top left of the UI
  • Updated skills descriptions. Now it should tell everything you need to know about the item, including stat changes, if it's cursed, and what actions are blocked by it
  • Added action category icons to all actions to help with clarity.
  • Minimap changes: Minimap will now auto-center whenever the player moves to a new room. The red arrow has been changed to a pink, opaque box for a bit more clarity
  • Added Right Click/Escape Button functionality. You can now use the right mouse button or the escape button to cancel out of menus or targeting in the dungeon. You can use escape to close the menu in the hub, but currently, you cannot use the right click mouse button
  • Added new UI for Shop and Forge, including NPC sprites
  • Added new Potions and Equipment into the shops.
  • Changed the sliders in the shop to buttons
  • Added experimental character loading: Currently trying out different ways to load in character appearances. As it is highly experimental, it can be slower or faster then what it was previously.
  • Character and Enemy names are now displayed on top of their sprites
  • Changed Sera's name to Seris
  • Balance Changes
  • As Dungeons are currently too easy, I am aiming to slowly ramp up the difficulty until the game reaches the sweet spot of challenge for early game experience.
  • ENCOUNTERS
  • Each encounter will now have 3 enemies instead of 2 in normal dungeons
  • WHIP BANDIT
  • Whip Crack damage multiplier: 0.7 > 1.1
  • Thrash damage multiplier: 0.6 > 0.8
  • SWORD BANDIT
  • Base Physical Attack: 10-15 > 15-18
  • Bug Fixes
  • Fixed the game crashing when the entire party is defeated
  • Fixed being able to recruit multiples of a character (Kelra and Effie) by escaping the encounter and redoing it.
  • Fixed the action “Remove Blindfold” not decreasing Blindfolded stacks
  • Fixed party members being able to go into combat when their HP is 0
  • The trap room that asks players to “Pull the lever” is now non-repeatable
v0.1.0
  • initial zone release

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