Dice Dik Saga
by Dik Tate
Game Details
- Version
- v0.7.1
- Developer
- Dik Tate
- Engine
- HTML
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 27 September 2026
About
Roll the dice, wear down her defenses, watch what happens when your luck runs out. Dice Dik Saga builds a rogue-lite card game around matching dice into combos strong enough to survive each stage, with upgrades that make your luck less of an accident and more of a build.
The loop is straightforward: match dice, score combos, push through a stage, then spend what you earned on upgrades that shift the odds your way for the next run. Charm works the same way as combat here, since beating a stage is what moves a scene forward, and losing just means you try again with slightly better tools. Alongside the runs there's a card collection to fill out, with new packs and album entries tied to progress rather than handed over for free.
Each chapter adds a new stage, a new face to work through, and enough incentive to roll one more time. It's built around repetition rather than a single story arc, so the pull is the next run, not a finish line.
Changelog
- Album 9 updated: 6 new cards added
- 3 common cards, 2 rare cards, 1 epic cards(animated)
- New World 8: The Hollow Dark
- 12 new encounters
- New boss: Raven, the half-demon superhero at your service
- New soundtrack
- Unlocks at level 35 after clearing World 7
- NEW POWERS:
- "More re-rolls", granting an extra reroll
- Exodia power! +1% score bonus for every card collected in your album. Grows as you collect more (unlock it to stack damage and unleash the ultimate power)
- New album 8 cards: 5 new cards added
- 3 common cards, 2 rare cards, 2 epic cards (animated) and 1 legendary card (animated)
- Album 8 can now be completed for +10% charm boost (album unlocks after world 7 boss)
- New cards for upcoming World 8 added
- Album updated: 10 new cards added
- 4 common cards, 3 rare cards, 2 epic cards (animated) and 1 legendary card (animated)
- Dev notes and FAQ updated
- New animations added for Crest character in World 7
- Album updated: 2 new cards for Crest (common and epic)
- New main menu music
- QoL changes
- Dev notes and FAQ pdf added
- New World: The Beach (World 7) — requires Level 30 + World 6 cleared.
- 12 new encounters
- New boss: Sable — captain of a cursed ship. Cold, precise, and impossible to outrun. The boss encounter is called Black Flag
- 18 New Cards — World 7 Album
- New soundtrack
- No special mechanic — a straight chapter like World 1 and 2, just harder but easier to farm if you have the card bonus later on.
- All encounter and boss resistance reduced by 20% across Worlds 1 through 6 — the game should feel noticeably more approachable, especially in the later worlds
- Bosses took the same cut, so fights that were previously a wall should now feel like a proper challenge rather than a grind
- Max level raised from 30 to 50
- Levels 30–50 require 1,400 XP each — a longer journey for dedicated players with more to work toward
- Gallery improvement: Use the eye icon to hide the UI and watch scenes fullscreen with no distractions
- No more installer, just a zip file, extract and play
- New Gallery Menu: Characters you defeat in each world will now unlock in the new gallery for easy replay. You can instantly select and play Phase 1, 2, or 3 as you please!
- Map Screen Update: Added markers to the map screen for characters you have already unlocked in the gallery.
- Card Pack Buffs: All card packs now include duplicate protection across all rarities (Common, Rare, Epic, and Legendary). This makes them much easier to collect so you can activate your card album bonuses.
- No more installer, just a zip file, extract and play
- New World: The Beach (World 6) — requires Level 25 + World 5 cleared. 12 new characters, 18 new cards, boss Andie.
- Balance changes: World 5 boss Roza hp reduced.
- PC client reworked. New install client.
- All game assets folders available after installation (all files extracted, video animations, music etc all easily accessible now).
- Option to uninstall the game, including all save files if desired (check "delete application data" box).
- New World: The Ravine (World 5) — requires Level 20 + World 4 cleared.
- 12 new characters, 18 new cards, new boss Roza.
- New Mechanic: Mirror Die — one die gets each roll. Lock it to copy a random face from the other dice. Good or bad depending on the table.
- New Upgrade: Last Roll — 3 tiers (+50%, +75%, +100%). Final turn of every encounter deals bonus charm.
- Album Completion Bonus — fully collect a world's cards to earn +10% charm multiplier. Stacks per world.
- Shop overhaul — dynamic bonus display on all tiered upgrades, colored icons, red MAXED badge.
- New World: Deep Space (World 4) — requires Level 15 + World 3 cleared.
- 13 new characters, 18 new cards, new boss Void.
- New World 4 music tracks registered.
- Legendary Supporters screen plays an exclusive thanks track, fades out on exit.
- New promo codes
- 12 new cards — 1 common, 1 rare, 1 epic, 1 legendary added per world (W1/W2/W3)
- 3 new characters for normal stages: Dawn (W1), Flux (W2), Iris (W3)
- Base re-rolls increased from 1 → 2 per turn
- Extra Re-roll upgrade now gives 3rd re-roll (was 2nd), cost reduced to 400g
- Boss Killer — 100g, requires Lv3, grants +1 turn on every boss
- Lucky 6th Die cost reduced 2000g → 1000g, level requirement lowered 15 → 12
- Gold Sense now applies to all difficulties (not just Hard), prices halved per level
- XP Boost prices halved per level
- Upgrade shop order updated: Boss Killer → Extra Re-roll → Lucky 6th Die
- Legendary pity guaranteed at 20 packs (was 40)
- First pack ever opened always contains at least one Epic card
- New players start with 1 free pack
- Gold Sense was showing bonus in UI but not crediting it to run total — fixed
- Legendary duplicate refund was 0g — now correctly gives 100g
- Result screen was showing multiplied gold + bonus (e.g. 47+6) — now shows 41+6 correctly
- Boss reward pack was opening all shop free packs too — now opens only the boss pack
- Skull dice penalty (World 3) was not applying due to stale closure — fixed
- Game now scales to fill screen height while maintaining proportions
- New promo codes added
- initial release
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