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Dungeons And Cat cover 1.2.8 + DLC – Ren'Py adult game by CatBellUnion free download

Dungeons And Cat

by CatBellUnion

4.5 (3 votes)
Ren'Py Completed v1.2.8 + DLC

Game Details

Version
v1.2.8 + DLC
Developer
CatBellUnion
Engine
Ren'Py
Status
Completed
OS
Language
English
Censored
No
Updated
2 September 2026

About

A cat beastkin named Nora heads into the dungeons hoping to win some respect for her people, unaware that a goddess's power is stirring inside her. That power might save her, but it also puts a target on her back for every monster with a lustful streak.

The plot follows Nora deeper into the kingdom's dungeons as she chases answers about the beastkin, the goddess, and whatever this awakening magic actually is. Losing a fight costs her more than health: her clothes get torn off, her magic gets drained, and the monsters below take the opportunity to drag her further into the dark.

You explore side-scrolling maps, dig up treasure, talk to whoever's willing to talk, and fight your way through the kinds of monsters that don't play fair when they win. Combat has real stakes here, since defeat leads straight into the game's other half rather than a simple game-over screen.

Changelog

v1.2.8
  • # Gameplay Improvements
  • ## Controller Directional Input Customization
  • Controller directional inputs can now be remapped, including both the D-Pad and Left Stick.
  • Interact is now a separate bindable action, with LT as the default binding.
  • These changes should help reduce accidental inputs and make controller gameplay more comfortable.
  • ## Pixel H Gallery UI Improvement
  • In the Pixel H Gallery, the currently selected scene is now highlighted in gold instead of white, making it easier to see which item is selected.
  • # Bug Fixes
  • Fixed an animation issue in the Treefiend scene in the Pixel H Gallery.
  • Thanks, as always, for playing and for your continued support!
v1.2.3
  • Reduced the area in which melee attacks bounce off walls and floors by 40%. Terrain will now interfere with attacks less often, without affecting attack range against enemies.
  • Added a clearer weakness hint to the Demon Bear battle. Once the Demon Bear’s HP reaches 3% or lower, the hint will remain visible until the battle ends.
  • Buffed the Knight Gem: while shield blocking is available, blockable attacks from any direction will now be blocked 100% of the time.
  • Buffed the Counter Gem: damage dealt by all shockwaves generated by the Counter Gem has been increased by 40%.
  • Reduced the stamina cost of throwing weapons by 30%, except for the Throwing Dagger, which has been separately adjusted to cost 0.45 stamina.
  • Reduced the delay before stamina begins recovering after throwing a weapon or dashing from 2 seconds to 1 second.
  • Adjusted the Throwing Dagger:
  • When thrown, it now redirects toward the nearest living enemy within a certain range in front of the player.
  • It will not target enemies behind the player. If no valid target is available, it will continue flying straight ahead.
  • Flight speed has been doubled, and a new afterimage effect has been added.
  • Base attack power has been reduced by 30%.
  • Buffed the Exorcism Cross: its special damage multiplier against Corpses, Corpse Birds, Leeches/Parasites, Necromancers, and Skeleton Warriors has been increased from 200% to 300%.
  • Reduced the difficulty of the Necromancer battle on Nightmare difficulty:
  • The damage interval of each Corpse Bird feather remaining on the battlefield has been increased from 0.35 seconds to 1 second.
  • The Necromancer will no longer cast Corpse Bird Bomb while feathers are still present on the battlefield, preventing excessive feather buildup.
  • ### System Improvements
  • After clearing the game, New Game Plus inheritance is now available across all difficulties. On non-Nightmare difficulties, players can choose whether to inherit their equipment and gold. Nightmare difficulty will continue to apply this inheritance automatically. H-Crystals, Monster Encyclopedia entries, and unlocked HCG Gallery progress will continue to carry over regardless of this choice.
  • The HCG Gallery will now clearly display an “All HCG Unlocked” status once every HCG has been unlocked.
  • ### Bug Fixes
  • Fixed the hit detection of the slime orbs summoned by the Slime Hammer’s skill. The orbs will now correctly deal damage based on actual contact with enemies. When continuously touching the same enemy, they can reliably trigger four hits per orbit, resulting in a higher effective attack frequency.
v1.1.88
  • Bug Fixes
  • Fixed an issue that could cause the game to become stuck after the Goblin King boss battle.
  • Fixed an issue where the wooden walls might not close properly during the Goblin King boss battle.
  • Optimization
  • Reduced the game’s installation size from 11.96 GB to 11.5 GB.
v1.1.84
  • Improvements
  • The Witch side quest now provides continuous directional guidance toward the correct quest objective whenever the guidance is active.
  • Improved early-game guidance for using Goddess Statues and save points to return to town, with clearer follow-up prompts to help players continue to the next quest.
  • Removed the mechanism door from the Abandoned Mine. Many players found that this branching-path mechanic could be confusing.
  • Improved the save system so the game will no longer report a successful save when it cannot confirm that the data was written correctly. Failed autosaves now display a failure notice, while failed manual saves provide a detailed error message and the most likely cause—such as antivirus software, ransomware protection, insufficient folder permissions, low disk space, or a locked save file.
  • Added save-system compatibility handling for Wine-based environments on macOS. Since I currently do not have access to a Mac, this has only been statically validated so far. I may try to borrow one to make sure the game runs and saves correctly on actual hardware.
  • Bug Fixes
  • Fixed incorrect ground collision around the well in the Unresponsive Village.
v1.1.74
  • Fixed an issue where players could fall out of the map after being attacked while crawling through tight spaces.
v1.1.73b
  • New Feature
  • Added an option to replay the ending theme from the title screen. This feature is unlocked after viewing any ending at least once.
  • The instrumental version, Chinese vocal version, and English vocal version are all available.
  • Bug Fixes
  • Fixed an issue where UI elements in the ending credits scene could be positioned incorrectly on non-16:9 displays.
  • Improved grab detection for all enemies, preventing the player character from becoming stuck in the ground or walls in certain situations.
  • Fixed an issue in certain H scenes where the player character would not be properly thrown clear after breaking free.
  • Fixed the Flower Fairy Queen’s facial animation after completing the boss fight.
  • Gameplay Adjustments
  • In Nightmare Mode, the black feathers fired by Corpse Birds can now be destroyed by attacking them. Their health is roughly comparable to that of a Corpse enemy.
v1.1.53
  • ## Improvements
  • 1. Fine-tuned the positioning and collision boundaries of certain town gates.
  • 2. Improved the post-game notification explaining that all HCG scenes can be unlocked directly from Gallery Mode.
  • 3. Added a weakness hint during the Demon Bear boss fight to help players better understand the intended strategy.
  • 4. Opening the Equipment Wheel now pauses the game.
  • 5. Improved area transition detection. After entering a new scene, players who spawn inside a doorway or area entrance will no longer immediately trigger another transition. The entrance becomes active again after the player leaves and re-enters its interaction range.
  • ## Bug Fixes
  • 1. Fixed an issue where damage numbers could incorrectly appear over the minimap UI.
  • 2. Fixed issues in the Barren Dungeon that could prevent game progression after defeating the “???” boss under certain conditions.
  • 3. Fixed an issue where the game could remain in slow motion after defeating a boss under certain conditions.
  • ## Gameplay Adjustments
  • 1. Reduced the Succubus enemy’s HP by 40%.
v1.1.44
  • Reduced the overall difficulty of Nightmare Mode for a smoother gameplay experience.
v1.1.38
  • What's new:
  • Overhit Super Armor
  • When the player is continuously attacked and unable to move for two seconds, temporary invincibility will activate to help prevent excessively long enemy combos.
  • Counter Gem Upgrade
  • The Counter Gem has been significantly improved. It now activates Overhit Super Armor faster and unleashes a much larger, more powerful shockwave when the protection triggers. Its original guard-counter shockwave remains unchanged.
  • Updated Item Descriptions
  • Several weapon and item descriptions have been expanded or corrected to make their effects easier to understand.
  • Game Size Optimization
  • The game package size has been reduced from approximately 15.28 GB to 11.96 GB.
  • This optimization pass may be approaching its current limit, but I will continue looking for more ways to improve the game.
v1.1.37
  • Bug Fixes
  • Fixed an issue where some slime orbs created by the Humanoid Slime boss could remain after they should have been destroyed.
  • Fixed issues during the Minotaur boss fight that could cause the player or the boss to leave the arena or become stuck inside walls.
  • Fixed an issue that prevented the Minotaur from using its uppercut attack on Hard difficulty.
  • Fixed an issue where entering certain areas of the Enchanted Forest could cause enemies to respawn unexpectedly.
  • Fixed several platforms in the Enchanted Forest that did not function reliably.
  • Fixed an issue where the player character could slide unexpectedly while stationary.
  • Fixed issues that could make slime platforms unreliable to land on.
  • Optimizations
  • Improved feedback during the Demonic Bear boss fight. When the Demonic Bear is reduced to 1 HP before its head has been severed, it is effectively invulnerable. Attacks during this state will now produce a deflection effect to make this mechanic easier to understand.
  • We have begun addressing the game’s excessive storage requirements. In this first phase of optimization, the game’s installation size has been reduced from 16.25 GB to 15.28 GB. We will continue working to reduce it further. I sincerely apologize for the inconvenience caused by my limited technical experience, and thank you for your patience.
v1.1.29
  • ### Bug Fixes
  • Fixed an issue in the Town Defense battle where Nora could face the wrong direction while moving or attacking.
  • Fixed severe performance issues that could occur when enemies dropped large amounts of Coins or EXP at once.
  • ### Balance Changes
  • Increased the “???” boss’s maximum HP by 15%.
  • Increased the “???” boss’s Armor by 10.
v1.1.22
  • Bug Fixes
  • 1. Fixed an issue where selecting certain quests from the Quest Board would not take the player to the correct destination. This affected the Desolate Dungeon, Dragonkin Ruins, and Unresponsive Village.
  • 2. Fixed an issue where the achievement for collecting all Memory Crystals could fail to unlock. Eligible players will now receive the achievement retroactively.
v1.1.17
  • New Features
  • 1. After clearing the game at least once, you can now use the “Unlock All Pixel Animations” option in the Pixel Animation Gallery to unlock all pixel animations.
  • 2. After clearing the game at least once, you can now use the “Unlock All HCG” option at the bottom of the HCG Gallery to unlock all HCG scenes.
  • These gallery unlocks are recorded the next time the game is saved normally. They only grant gallery access and do not grant Memory Crystals, alter game progress, defeat bosses, or unlock related achievements.
  • Bug Fixes
  • 1. Fixed an issue where the skip prompt in the ending credits could be displayed at the wrong size at certain resolutions.
  • 2. After clearing the game, the Duke’s entry in the Monster Archive is now permanently unlocked. The game will also retroactively award the Monster Archive completion achievement when loading a save if every other entry has already been unlocked.
  • 3. Fixed an issue where collecting all currently obtainable Memory Crystals would not unlock the related achievement. The game now checks for and retroactively unlocks this achievement when loading a save.
  • 4. Fixed inconsistencies in the English localization of several area and quest names, including standardizing the name “Desolate Dungeon.”
  • 5. Fixed an issue where small spiders could enter a false-death state or retain stale death and attack states when reused during Town Defense battles.
  • 6. Fixed an issue where the Demon Bear’s detached head could be launched outside the battle area, preventing the boss from retrieving it and permanently soft-locking the battle.
  • Improvements
  • 1. Improved the lever tutorial in the Desolate Dungeon by making the two nearby platforms easier to see and clarifying how to use them to reach and attack the lever.
v1.1.3a
  • 1. Fixed an issue where the True Ending could not be skipped.
  • 2. Fixed an issue where the ending credits scene could not be skipped.
  • 3. Fixed an issue that could prevent equipment from carrying over after completing an ending.
  • 4. Fixed an issue where the training dummy could not be attacked.
  • 5. Fixed an issue where attacking the training dummy could incorrectly unlock unrelated entries in the Monster Archive.
  • 6. Fixed an issue that prevented the achievement for collecting all Memory Crystals from unlocking. The game now checks for and retroactively unlocks it when loading a save.
  • 7. Fixed an issue where the Demon Wolf King would not properly unlock its Monster Archive entry.
  • 8. Fixed an issue where some slime platforms disappeared too early.
  • Improvements
  • 1. Increased the frequency of directional guidance during the witch side quest. (25s → 18s)
  • 2. Increased the life-steal effect of the ??? Outerworld Blade from 1% to 3% of Max HP.
  • 3. Reduced the stamina cost of the Throwing Axe by 30%.
v1.0.91
  • Fixes
  • Fixed an issue where the Duke’s Monster Encyclopedia entry incorrectly displayed Memory Crystal progress and gallery unlock information.
v1.0.90
  • Fixes
  • 1. Fixed an issue where the player could float in midair while crouching.
  • 2. Fixed an issue where the defeat H-scene would not trigger during boss refights.
  • 3. Fixed an issue that caused the Goblin Cave scene to load too slowly.
  • Demo
  • Initial Release

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