Elemental Awakenings
by Winta Wodenson
Game Details
- Version
- v0.14.Int
- Developer
- Winta Wodenson
- Engine
- Ren'Py
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 9 September 2026
About
Everyone in this world has magic except the guy you're playing. That's the hook: an ordinary man wandering among spellcasters, monster girls, and everything else magic brings with it, armed with nothing but persistence.
The story follows him across a setting built entirely around magical ability, one he was born without. He travels between towns and keeps, picking up allies and running into women who very much do have powers, as he tries to find his footing in a world that wasn't built for him.
Progress comes chapter by chapter, with turn-based fights standing between you and the next town or keep. Outside of combat it's mostly exploration and conversation, meeting the cast one region at a time as the story unlocks new faces and new places to visit.
Worth knowing: there's a standing thread argument about whether the art is AI-generated, and the mods have apparently gone through the dev's asset folders and financial records to settle it. You can mute the thread with one click if you'd rather not watch that fight play out.
Changelog
- Interlude
- This months release does not have much plot. It just introduces the building mechanic. We also added the first grind combat map. Soon, we will add one of these to each chapter. They will be optional. You can choose your party members. If it is set up correctly (if) then even if you have started a Chapter which has assigned party members, you should still be able to do the grind combat map, pick your own party members, and return to the plot immediately afterwards and you plot companions will automatically be re-added to your party. This was an issue I was really worried about. It seems to be working correctly, (famous last words) but let me know if you find any bugs.
- You should be able to build two buildings if you found all the building supplies along the way. There are a few from vendors which you may be able to still pick up if you missed the first time.
- Oh, and please let me know how hard core you would like me to go with the town building aspect. In my mind, this is meant to be about half of the game. We also wanted a plot so there was an end, rather than an eternal 15+ year development which eventually loses all coherence. But we have it be that most of the supply you need are naturally acquired by just playing the plot or we can separate the two completely and make you search for supplies to unlock/upgrade buildings and unlock new scene with the girls. Feedback would be appreciated.
- Additions
- Building mechanic
- 6 new animations
- 1 Combat grind map
- Older Updates
- This Chapter sees Ashlyn visit Marldon and she brings along some help. The chapter starts in the main keep. I also added some customized art asset. New sprites for Savannah, Allison and Evie. As well as some art changes to Trousby and Teigsmere. I plan on updating Teigsey this month. Also, this month has the first diphallic scene.
- Additions
- 8 new animations
- 2 new comics
- 1 new image
- new hunting minigame
- two small boulder puzzles
- new minigame type: quarry. This minigame will become a regular minigame in a few chapters, meaning a new level will be added in each release. It's purpose is to collect resources.
- This chapter has the minoans arrive in Marldon. It also has our first, clearly netori scene. (People may not count the scene with Giselle and Savannah in Chapter 11). Chapter 13 starts in Marldon keep.
- As a reminder, this month all Patreon supporters can vote on an additional scene to be added to the game. The voting started on Monday and will go through Friday.
- Additions
- Starts in Marldon keep.
- recruit 2 new characters
- tracking minigame
- 3 animations
- 2 comics
- This chapter has some more adventures in Wrenscaster and Apvale. I has our second stealth minigame. Remember that if you feel that some of the cycling seems impossible, you may need to activate the framerate limiter in the options menu.
- We are currently Alpha testing Chapters 13-18. Additionally, for the next month or so we will be posting polls on Patreon to get feedback on what minigames you like best. Finally, next month the sex scene poll will be open to all Patreon followers, not just supporters, to celebrate a years worth of releases. Rhowen/Savannah lesbian scene was the winner of this months sex scene.
- Starts in Wrenscaster.
- Stealth minigame
- Recruit a new character
- 2 expansion animations
- 3 sex animations
- 2 cumshot animations
- 1 image
- This month's supporter scene winner is Kayda Anal.
- One of the biggest QoL additions is that there is now an item that allows fast travel between Chapters. It will not be available all the time, and first appears after Chapter 6) since it would mess up narratives, but I will try to have it available more and more going forward and try to design the narratives in a way that this functionality can remain active as much as possible. I know the walking between towns bothers some people. I'm trying.
- There is also an place in the options where use can set the framerate. There is a small bug where sometimes things happen too fast due to a mismatch between the engine framerate handling and your monitor. It was most noticeable in the stealth minigame.
- This month I revamped parts of Chapters 1-5 to improve the experience.
- I also plan on shrinking the Trousby Swamp map in Chapter 1, but I ran out of time.
- New Chapter 11
- Starts in Wrenscaster (but you get instantly transported to Marldon) You play as Savannah this Chapter.
- 1 new Animation
- 2 new comics
- chase minigame
- Fixed a bug caused by the apple and pear tile update. I'm an idiot.
- The vote for this month's supporter scene is currently ongoing., so nothing to report there yet.
- Also, I'm thinking of adding a fast travel item for use between chapters so you can go to a town and buy items without having to walk all the way there and back. This will also improve things for when I start adding more side quests and optional quests. I know I plan the content additions along a particular route so all you "need" to do is go to the place I tell you and you only need to look at stuff along the way, but I realize that this is not how most people play the game. So, let me know if you think this may help the gameplay experience. You can give me any thoughts you have on this. I think there are pros and con to the design choice and hope to eliminate as many of the cons while maintaining the pros.
- 3 new animations
- 2 new images
- 1 new comic
- 1 new hunting minigame. It's truly optional though. I'd do it. You need to do it before Chapter 11 releases or it won't be available anymore.
- Added a notebook which lists people and places so you can check that information. I know that some people wait months between playing the game and can forget stuff so this was added in addition to the Chapter recaps which are part of the questlog. Harold gives it to you at the beginning of the game when he sends you to Trousby.
- Continued work on the Chapters 1-4 revamp but nothing new added this month. We decided to wait until we have the art ready before we add the changes to the event maps so that if you decide to start from the beginning, there is more changes all at once.
- Found out that there is a problem in the engine that may cause the stealth minigame to be too hard for some people. It occurs when your monitor frame rate is "too high" for the engine. I think I have found a fix and it seems stable, but I'm waiting until next month to release it so it can be tested a little more.
- The winner for this month's sex scene will be a threesome with Rhowen and Allison.
- We spent a little time trying to improve the early game. We intend to increase the sex content as well to bring the first 3 chapters in line with the rest of the game.
- 5 new animations.
- 2 new images.
- Three puzzle mini-games
- Labels added to most buildings and non-party members who you need to remember.
- Added a map. You either receive it in Chapter 1 or the intro to Chapter 9.
- Partial revamp of Chapters 1-4 to improve quest guidance and add some fast travel when all you do is need to walk through 5 maps.
- Added 8 direction movement.
- Fixed a bug where going in the gallery at a certain point caused you to go to the wrong Marldon map. It isn't game breaking, so you shouldn't need to restart, just leave Marldon through the south exit and then enter again. Then you can head west when you get to that point. But this new build should circumvent that for people who haven't started the chapter yet.
- We launched a Patreon and had our first supporter sex scene vote and the winner was Evie Cowgirl.
- 5 new animations with some cumshot animations.
- 3-6 new images, depending on how you count.
- New minigame. Hunting. Sometimes there is a weird timing bug which can result in the picture of Rhowen not properly clearing. I cannot figure out why it bugs out sometimes and not others. It’s rare, but just a warning.
- Added Merchants to most towns and cities. We also made it so you get a bunch of trade materials to test out the system. I would not start the game from the beginning yet while we are still playing with the system. There will probably come a day relatively soon when starting from the beginning will make sense, but I don't think that is now. This change was pretty extensive and did mess some things up though but we now have plenty of room to expand without affecting the current system. Let us know if you think the enemies should drop many more types of items to trade. We currently have four in the game, normal hides, fine hides, masterwork hides and elemental cores. We are not sure that adding to many more things would be a good idea, we don't want it to be too complicated.
- Gallery updated with the character busts and the new images.
- 3 new animations
- 2 new images
- New minigame, stealth
- New minigame, rock push
- Added a gallery. It is in the bedroom in Marldon keep.
- Also, we started a discord server to improve the way we deal with bug reports. Currently I handle it in direct messages, but I think that is not the best. So we set up a section in the discord server specifically for bug reports so that you can report your bugs and check if other have had the same problem and how to work around it, if possible.
- Something broke with save transfers. I think it is because I started using Chapter names in the saves to make it easier to know where you are in the game and report things and more flavour. Because of this I have included 100% saves near the end of each previous chapter so you can hopefully pick up where you left off. So you won't lose those bricks or panes of glass you found!
- Added minoan sprites.
- 2.5 new animations. We tried to combine an expansion animation with a fucking animation and I don't think it worked. It's hard to notice the expansion with the other movement so I doubt we will try it again unless some of you really like it.
- 2-6 new images (depending on how you count). And a new splashscreen. Does that count?
- Corrected the starting position for Finn. Had incorrect starting position for Finn from testing the last bugfix. Only important if you started a new game. Sorry guys, I fucked up bad in my haste.
- Bugfix in chapter 4. After finding Edgar, there was a issue with a switch being miss connected and you cannot enter the keep later. Added a place to step that fixes this problem if you have already gotten locked due to the bug. There is an image in the folder showing you where to step.
- Finn sets out on his quests for the Duke
- 3-7 new images (dependings on how you count)
- 1 new animation. (I would have put the Savannah thin scene in this release but mechanically felt weird.)
- 3 new towns: Ferrode, Teigsmere and Boswich.
- Also, working on getting a chapter skip functionality working, but it is pretty buggy currently. Probably will be in the next release. Also working on a gallery function. We also now have a subscribestar.
- Finn learns his magic.
- 3 new images.
- 5 new animations.
- Revamped combat zones. No more random encounters, now they are wandering monsters. All monsters use the same sprite for clarity. You need to touch them to start the combat.
- Added elemental affinities to all characters and monsters. Now a water element attack does additional damage to a fire element creature.
- If you hate the enemy dodge mini-game in the castle, you can skip it.
- Changed numbering conventions.
- Re-added missing striper peep to Teigsey.
- Finn is asked to go to the Duchy seat, Wrenscaster, to do some trading. He will take some familiar faces with him.
- 2 new images.
- 1 new animation.
- Warning with the quest tracker. If you have it running , it can cause your game to lag.
- Our main character takes the neighbor girls to a dance in a neighboring town.
- 6 new images.
- Our main character, Finn, is tasked to go to neighboring towns to get more supplies for his village.
- 4 new images.
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