Exilium: Breeding Imperium
by Nocturnal Illusions
Game Details
- Version
- v0.6
- Developer
- Nocturnal Illusions
- Engine
- Ren'Py
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 7 October 2026
About
A ship goes down on an alien world, and the survivors' only real resource is each other. As the commanding officer of the crashed USS Frontier, you're stuck turning wreckage into a colony, and colonies need bodies.
The premise is bare-bones survival-to-empire: humanity's last hope, one crash-landed crew, and a slow climb from scattered wreckage toward something that might one day conquer the galaxy.
Day to day it plays like a colony manager with teeth. You allocate resources, handle diplomacy, and run tactical combat when talk fails, while breeding the population becomes as much a strategic necessity as a personal one. Pregnancy and growth aren't cosmetic here; they're part of how the colony actually expands. The visual side leans on AI-generated 2D art with internal-view detail rather than animation, so don't expect motion, just a lot of very committed stills.
Changelog
- NEW: Affection system, each breeder has her own affection level, raised by talking and spending time with her
- NEW: 18 animated sex scenes (36 new videos), 3 per breeder: blowjob at affection 50, sex scene at affection 100, alternate pregnant sex scene at affection 100
- NEW: Unique flirty dialogue for each breeder in every bond scene, with a FINISH button to choose the ending
- NEW: Bond bonuses: +1 population per birth at affection 50, 30% chance of twins at affection 100
- NEW: "Bond Deepened" reward screen
- NEW: Cantina and Spa rooms (raise colony happiness), with animated backgrounds
- NEW: Scene Gallery, replay every unlocked scene from the main menu or pause menu
- NEW: Complete UI redesign, every screen rebuilt with a new sci-fi HUD style, fonts, icons and animations
- NEW: Colony screen with resource bar, side navigation, colony log and room status cards
- NEW: Redesigned breeders, galaxy map, diplomacy, factions, research, trades, outposts and alert screens
- NEW: Dialogue box with color-coded name plates, plus animated choice menus
- NEW: Main menu with START / CONTINUE
- NEW: Save/Load slots show colony stats, and the menu closes automatically after loading
- NEW: Combat visuals: damage numbers, critical hits, sparks, tracers, explosions, screen shake, kill feed and phase banners
- NEW: Unit spawn/death animations, shadows, bodies on the field, animated HP bars and danger vignette
- NEW: Colony polish: floating resource numbers, ready pulse and build flash on rooms, toast notifications, window animations
- NEW: Premium breeders show an "Exclusive" screen
- QoL: Colonization escort defaults to carrier capacity, with a warning when you have no carrier
- QoL: MAX buttons when dispatching troops
- QoL: Auto-breed fallback video
- QoL: Affection cheats (raise/reset)
- FIX: Clicks going through open windows
- FIX: Time not pausing during combat (and resource jumps after long pauses)
- FIX: Pregnancy stage not reaching full term on the last day
- FIX: Auto-breed videos not being found
- FIX: Misaligned diplomacy table
- FIX: Save error
- FIX: Sprite size in bond scenes
- FIX: Text display crashes in menus
- Initial release
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