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Infinity Dungeon cover 0.2.5c – Ren'Py adult game by Spark Of Life free download

Infinity Dungeon

by Spark Of Life

4.0 (15 votes)
Ren'Py Completed v0.2.5c

Game Details

Version
v0.2.5c
Developer
Spark Of Life
Engine
Ren'Py
Status
Completed
OS
Language
English
Censored
No
Updated
11 August 2026

About

A curse turned Diane into a futa, and the only way out is down. She has to fight her way through the Empress's dungeon to break the spell, one floor at a time.

The setup is simple revenge-slash-survival: descend, confront the Empress, undo what she did. Along the way the dungeon itself seems built to make that harder than it should be, with temptation working as much against Diane as any monster.

Play is turn-based combat mixed with exploration and puzzles, standard dungeon-crawler structure with battle-fuck encounters folded into the fights rather than sitting off to the side. Losing a fight doesn't just cost health, it costs Diane something else, which is the whole point of the curse mechanic.

Changelog

v0.2.5c
  • This is not exactly the kind of update I expected to be posting after such a long silence, but here it finally is: the first release of the new Infinity Dungeon remake, now rebuilt from RPG Maker VX Ace into RPG Maker MZ.
  • As some of you may know, the original game was made in VX Ace, which means a lot of its logic was written in Ruby and built around systems that do not exist the same way in MZ. Because of that, a huge part of the project had to be translated, rebuilt, or adapted into JavaScript while trying to preserve the original behavior as closely as possible.
  • That includes the custom menu, battle system, HUD, popups, picture animations, event scripts, movement behavior, save flow, encrypted file loading, and many other small systems that you guys usually never see directly, but that basically hold the whole game together!
  • The main goal of this remake is to give Infinity Dungeon a much better foundation going forward. Now the project is now in a much better place for future updates, better performance, portability to different platforms, etc etc.
  • That said, this is still the first public version of the remake, so please treat it as a fresh square one release. I tested it very thoroughly, but because so many core systems were rebuilt, there may still be issues I missed. Please let me know if you find any bugs!
  • I know the wait has been ridiculous, and I really appreciate the patience and support. I’m honestly relieved to finally have the project running in MZ!
  • Public v0.2e
  • NEW CONTENT:
  • Added Levels 7, 8, 9 and 10.
  • Added a new enemy: the Gargoyle!
  • Added a new secret enemy!
  • Added two new bosses: the Pink Slime and the Queen Slime!
  • Added a new sidequest with a new enemy: the Chef!
  • Added Game Over screens for all (12) enemies!
  • Added new Diane graphics which show size variations for LEN, CM and BST stats!
  • Added a new customization menu which allows you to reduce (not increase!) your sizes. It is unlocked as an item after defeating the Queen Slime.
  • OVERHAULS:
  • Remade the Logo and Title screens.
  • Reworked the "status" system. In the future, there will be buffs and debuffs which affect Diane's sizes in real time.
  • Getting a Game Over screen will no longer make you lose your progress. Instead, it will take you to the nearest Shop town (Level 2 as of now -- also Level 12 in the future).
  • FIXES:
  • Added a built-in converter for v0.1.6c savefile compatibility. Once converted, saves cannot be used in older versions anymore. Unfortunately, savefiles older than v0.1.6c are impossible to be converted.
  • Added a workaround for an annoying bug where a purple arrow would get stuck on-screen. If this happens, opening and closing the menu will remove it.
  • Fixed a bug which would make the Zombie Hound get stuck if the player didn't move.
  • TO DO:
  • Levels 11-15 (Underground Jungle).
  • Game Over gallery.
v0.1.6d
  • FIXES:
  • Fixed the code on Level 5.
v0.1.6c
  • NEW CONTENT:
  • Added Level 6.
  • Added two new enemies: Maid and Hound!
  • Added a new boss: Zombie Hound!
  • Added Trophies.
  • Added new stats: BUST, AGILITY and LUCK!
  • Added a new Level Up screen.
  • Added random chests and treasures.
  • Added a new sidequest.
  • OVERHAULS:
  • Remade Levels 0-5 with new graphics and layout.
  • Remade the Golden Slime fight.
  • Remade the game's entire text engine.
  • Remade the Stats screen.
  • Remade the Mage's dialogues.
  • Remade the Barbed Slime.
  • Remade the Slime's graphics.
  • Overhauled the Title screen.
  • Overhauled the battle system.
  • Overhauled music.
  • Made most menu animations skippable.
  • Balanced enemy stats.
  • Reduced file size.
  • FIXES:
  • Fixed a bug that would get animations stuck on screen.
  • Solved crashing (shouldn't happen anymore).
  • Greatly improved performance.
  • TO DO:
  • Levels 7-10 (with a new enemy, secret boss and final boss)
  • New Diane graphics (with sizes that adapt to LEN, CM, and BST stats).
v0.1.5b
  • FIXES:
  • Fixed a progression-breaking bug which could make the Mage disappear forever.
  • Fixed some scenes unlocking the wrong gallery animations.
  • Fixed the shop item information pop-ups.
v0.1.5
  • NEW CONTENT:
  • Added a new enemy: Barbed Slime!
  • Added a new animation for the Mouse!
  • Animated all player graphics!
  • FIXES:
  • Greatly increased game stability (crashes are less common).
  • Fixed a bug that caused some item graphics to be stuck during a battle.
  • Fixed a bug that caused the coin counter to be visible after exiting the shop.
v0.1
  • NEW CONTENT:
  • Added a new bonus zone: Snowy Pines.
  • Added new bonus depths: 6B - 8B.
  • Added two new bonus enemies: Snowgirl and Elf.
  • Added a new bonus storyline CG.
  • Added new depth: 6.
  • Added a new navigation menu to travel across depths.
  • Added clue for the Golden Slime door.
  • OVERHAULS:
  • Remade all map graphics as higher-res versions.
  • The camera now follows the action properly in the Golden Slime battle.
  • The Girth stat now serves as defense during escape sequences.
  • FIXES:
  • Remade all data structures so saved games wouldn't corrupt anymore.
  • Damage now scales properly according to animation duration.
  • Minor bug-fixes.
  • TO-DO:
  • Levels 7-10
  • Balancing stats and enemy drops
  • Improving the item sorting system (stacking items and fine-tuning priority)
  • Add (or discard) the skills option from battles.
  • Add (or discard) the trophies system.
  • Randomizing chests?
  • Improving the main menu art.
  • | Remake Exclusive Test Version
  • Initial release.

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