No Hell for Me!
by Bew
Ren'Py
Abandoned
Alpha 0.2.1
Game Details
- Version
- Alpha 0.2.1
- Developer
- Bew
- Engine
- Ren'Py
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 22 March 2025
About
Brick breaker mechanics collide with visual novel choices, and the result is exactly as strange as it sounds. You play either a mischievous imp or a wandering adventurer, picking a route across a world map and steering the story through the choices you make along the way.
Fights happen on that map too: quirky opponents challenge you to fast-paced brick breaker duels loaded with buffs, hazards, and the odd nasty surprise. Beat them and you get lewd rewards for your trouble, so the paddle-and-ball grind actually pays off in more than pride.
Changelog
Alpha v0.2.2
- Gameplay
- 1. Increased every ball's speed by 20%.
- 2. Fairy's health now scales across her three fights: 40 → 60 → 80.
- 3. Levels don't start until you launch the first ball. Brick movement and waifu abilities also pause while you're getting the ball back from lava.
- 4. Added a first-level prompt showing when to press Space.
- 5. Little Fairy Guardian ability now has a blue warning marker before she arrives.
- 6. Paddle no longer follows the mouse while paused or in a menu, and the cursor only hides during actual gameplay.
- Map & Story
- 1. Added a new island location, locked for now.
- 2. Added map guidance markers for every newly unlocked location
- 3. Bug fix for completed Well visits reopening the wrong fight or dialogue, and for skipping Well dialogue dropping you in the wrong place.
- Menus, Shop & Gallery
- 1. Removed loading screens across all scene transitions except the one that transitions to the brick breaking level.
- 2. Main Menu now opens and closes with Escape or the Home button. Right-click no longer opens it.
- 3. Added X buttons to Main Menu, Inventory and Gallery, and mouse wheel scrolling works in Inventory again.
- 4. Bug fix for Shop item panels not appearing after selecting an item, and locked or unfinished items showing wrong prices.
- 5. Gallery characters now unlock when you actually earn their scene.
- 6. The Victory tutorial now walks you through Claim, attacking the waifu, and the final Claim.
- 7. Bug fix for a black screen on startup.
- 8. Updated Fire Ball and Heavy Ball artwork. Heavy Ball also rotates slowly and reads better on dark backgrounds.
- 9. Fixed catgirl waifu tail layering issue
- Alpha v0.2.1
- New Waifus & Map
- 1. Catgirl added. Scene only for now, no level built for her yet.
- 2. Ruins is now an accesable map location for the catgirl encounter.
- 3. Caravan Shop added to the map with its accessable scene. You can walk in and buy balls and a hammer ability. There are some other thing that arent buyable yet.
- 4. These locations are on the map but locked, no content in them yet: Church, Castle, Castle Gates, Dragon Cave, Siren Cove, Elf Glade, Arachne Cave.
- 5. Catgirl is built in Spine instead of Live2D so the animation has better 2D Physics.
- Fairy / Progression
- 1. Fairy now remembers how many times you've beaten her. She starts each fight one stage further undressed instead of resetting to clothed every level. Saves between sessions.
- 2. Beat Fairy 3 times total to unlock her Gallery scene.
- 3. New Victory screen after each win. You can click Fairy up to 3 times for a chance at a special Fairy Chest or Fairy Key drop, 4th click undresses her.
- 5. Health and Mana changed from bars to hearts and orbs for better clarity.
- Gold, Inventory, Crafting systems
- 1. Added Gold Coins as currency.
- 2. New Inventory with Ball, Paddle, Chest, Crafting and Abilities tabs.
- 3. Common chests and keys now drop from bricks. Specialized chests and keys now drop from Fairy on the Victory screen. These will contain puzzle pieces that will unlock new scenes but have to be implemented.
- Balls & Paddles
- 1 Fireball, Shuriken and Sword are no longer catchable during levels. You buy them in the shop and equip them as your permanent ball instead.
- 2. Some other pickups still spawn during levels like before, only the ball ones were removed.
- 3 Each ball type now has its own speed and damage.
- 4. Each paddle type now has its own hearsts and mana orbs but have to be implemented.
- Alpha v0.1.2
- 1.Removed the punishment for picking the wrong choices after beating the fairy a third time. Now you won't have to defeat her again but only restart the conversation.
- 2. Increased the powerups spawning rate, reduced the powerdowns spawning rate.
- 3. Bug fix for clicking on map destinations on other resolutions besides 1920x1080
- 4. Bug fix for game freezing in a black screen after beating the fairy for the third time
- 5..Bug fix for hammer ability not being colored correctly to show that it can be used when enough mana is available
- 6. Bug fix for hammer getting stuck and freezing the paddle
- Alpha v0.1.1
- 1. Added a Skip Story Button – Now available below the dialogue box in dialogue scenes.
- 2. Unlocking the Animated Scene – After defeating the Fairy three times, you'll need to pick the right choices to unlock her animated scene.
- 3. Skipping Option – If you prefer to skip the choice-based unlocking process, simply press the Skip Button to go straight to the scene.
- 4. Balanced Blue Ribbon Spawning – Previously, blue ribbons spawned too frequently and in high numbers. Adjustments:
- Spawn interval increased from 20s → 30s
- Spawn count reduced from 5 → 3 per spawn
- This allows for more focus on brick-breaking and less on dodging.
- 5. Balanced little ball thrower fairy, spawn interval increased from 20s → 30s
- Alpha v0.1.0
- Initial Release
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