Oath of Fallen
by Drunken Skald
Game Details
- Version
- v0.04b
- Developer
- Drunken Skald
- Engine
- Ren'Py
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 14 September 2026
About
Vesperine grew up the adopted daughter of a hunter in a village nobody important ever visits, which makes her an odd choice for the center of a world unraveling. When demons and corruption start creeping back into a land the Cult of Light insists is pure, she gets pulled into the middle of it anyway.
The world she's thrown into has one rule: anything that isn't declared good gets crushed. Corrupted land, awakened demons, a church that judges first and asks questions never — Vesperine has to find her footing in that, and the story keeps circling back to whether she can hold onto who she was before all this started, or whether the world just grinds that down like it does everyone else.
Play is sandbox RPGM: you move Vesperine through this hostile setting, run into the monsters and corrupted things that come with a world like this, and make her way against a setup that isn't interested in mercy. The tentacle and monster encounters are part of that hostility, not a separate attraction bolted on top.
Changelog
- Fixes:
- [Fix] Fixed the Canyon map with the camp.
- [Fix] Fixed unkillable enemies on Hollowmere Road.
- [Fix] All consumable items are now properly consumed after use.
- [Fix] Fixed several clothing-related bugs.
- Clothes should no longer randomly disappear.
- Fixed an exploit that allowed destroyed clothes to be repaired.
- [Fix] Fixed an ECV issue that could cause the system to attempt loading graphics from the wrong folder.
- Changes:
- [Change] Slightly reworked the Status and Item menus.
- Both menus now support Q / E shortcuts for switching between actors.
- The Item menu now allows healing items to be used repeatedly without having to select them again each time.
- The Item menu now displays the current HP, MP, and Consciousness values.
- [Change] The Main Menu now remembers the last visited submenu.
- [Change] Added a diagnostic pop-up to ECV.
- If a critical graphics-related error occurs, the pop-up will provide diagnostic information and temporarily disable ECV visuals for the current battle instead of allowing the error to interrupt gameplay.
- [Change] The Ferryman no longer gives out free thread.
- 0.04a
- Fixes:
- [Fix] Graphical issues related to the Dune Crawler.
- [Fix] Various issues with multiple events.
- [Fix] Teleportation Gemstone acquisition, including backward compatibility for existing save files.
- [Fix] Activating options menu during battle no longer displays an error
- Added:
- [Added] Option to skip the Prologue.
- [Added] Missing Cult Robes graphics for Ves.
- [Added] Return from Zarim, allowing players to continue and complete the ingredient-gathering quest.
- 0.04
- New Quests
- Added 8 new regular side quests:
- 3 Mercenary Guild quests
- 3 quests from regular NPCs
- 2 Cult-related quests
- Added a Stealth Quest
- This quest introduces a new detection mechanic, where enemies
- can spot player after they enter their field of view.
- Added 4 new repeatable quests
- New Locations
- Added 20+ new locations/maps
- Added a new dungeon
- New Enemies
- Added a new H-Enemy: Brood Petal
- Added a new Dungeon Mini-Boss
- New/Improved Mechanics
- Completely overhauled the Pleasure, Lewdness, and Corruption systems
- As previously announced, there is now a fully functional system controlling
- Pleasure and Lewdness progression.
- Some progression restrictions are still present, but they are now tied to
- character development rather than being arbitrary limitations.
- Raising Lewdness beyond certain thresholds will require sufficient
- development of specific erogenous zones.
- H-Events can now have different variants depending on Ves's current
- Lewdness and Corruption levels
- Defeat Events currently have three different variants.
- The highest tier will most likely not be accessible yet, as Ves cannot
- currently raise her Lewdness high enough to reach it.
- H-Combat
- H-Combat is finally here!
- This is a system I've been quietly working on since the early stages
- of development, and after overcoming several technical issues, it is finally
- active in version 0.04.
- Whenever Ves is Restrained, H-Combat visuals are now displayed, with actions
- from the H category visually represented during combat.
- Enemies receive an additional Endurance bar, which decreases as H-actions
- are performed.
- If the player does not actively contribute to defeating an enemy through
- H-Combat, they will not receive EXP from that enemy.
- The number of skills and actions allowing Ves to actively participate in
- H-Combat and defeat enemies faster will continue to expand in future updates.
- UI & Technical Improvements
- Various minor UI improvements
- Improved resource usage and general game optimization
- The new Defeat Event system significantly reduced the overall size
- of the game, despite the increased number of graphical assets.
- 0.03c
- Fixed (hopefully ) all missing graphic issues. The game no longer contains the temporary duplicate file copies used during the migration process.
- Fixed several events, including the cultists near the dungeon and the guard.
- Fixed the Dune Crawler and Sand Worm encounters. They should now select and execute their intended actions correctly.
- Fixed the inn sleeping event. It should no longer walk around.
- Fixed the clothing repair system. The related error should no longer occur. The UX has also been improved: after using a Sewing Kit, the repair window now remains open and displays the current condition of your clothing and the remaining amount of thread, allowing you to continue repairs until you're satisfied with the result.
- Fixed several typos.
- Major fix patch:
- Fixed various book-related issues.
- Fixed several transfer and teleport events.
- Fixed the Pink Slime AI issue.
- Fixed the Cultist Cave progression for players who refused the cultists' offer.
- Fixed Phantom Arrow.
- Fixed missing graphics issues.
- 0.03a
- Missing Files Fix
- 0.03b
- Fixed an issue with missing images in some dialogues.
- New Content
- Added multiple new maps and locations, including:
- A new Dungeon
- The city of Zarim
- Jungle areas and surrounding locations
- Continued the Main Story
- Added a major new side character
- Added dozens of new NPCs
- Added hundreds of new lines of dialogue
- Added numerous new books, journals, and lore entries
- Added new skills and skill books
- Added new illustrations and visual assets
- Quests
- Added numerous new side quests
- Several side quests are now connected into larger quest chains
- Player decisions made during quests can influence future events and outcomes
- Added the first major branching story elements
- Character Routes
- Began implementation of multiple playstyle routes:
- Virgin Route
- Normal Route
- Slutty Route
- Added new content and opportunities related to preserving Ves's innocence
- Exploration, investigation, and player choices now play a larger role in determining available paths
- Dungeons & Exploration
- Added a new Dungeon system
- Dungeons now maintain their own persistent state until fully exited
- Added randomized reward placement
- Added randomized monster placement in selected areas
- Added hidden rewards and exploration-focused content
- Introduced dungeon-exclusive mechanics that will be reused in future locations
- Added the first dungeon puzzles
- Puzzle mechanics are planned to appear in future content as well
- Combat
- Completely rebalanced combat
- Reworked skill formulas and damage calculations
- Rebalanced equipment impact on combat performance
- Improved overall combat pacing and difficulty
- New Enemies
- Added Mimic, a new H-enemy
- Added a new dungeon-related defeat scene
- Added several new regular enemy types
- Demonic Language
- Added the Demonic Language system
- Added a custom demonic language created specifically for the game
- Added a language-learning system allowing players to gradually decipher it
- Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future
- Quality of Life
- Added the Fast Travel system
- Fast Travel becomes available through quest progression
- Reduced backtracking between previously visited locations
- Technical Improvements
- Major internal refactoring and system improvements
- Numerous bug fixes and stability improvements
- Continued work on performance optimization
- Additional optimization work has been implemented to improve performance on lower-end hardware
- While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game
- New Features
- Crafting
- Added a crafting system
- You can now create potions and other useful items
- Skills
- Added a skill learning system
- Books & Scrolls
- Added a system for books and scrolls
- Used to learn new skills
- Contain information about creatures and world lore
- Weekly Quests
- Added a weekly quest system
- Quests refresh every week
- Battle
- Added a custom Victory Scene
- Content
- Enemies
- Added a new enemy: Gnool
- Includes a full set of scenes
- World
- Added 13 new maps
- Story
- Continued the main storyline
- Additional Side Quest
- Items
- Added new clothing items
- System Changes & Improvements
- UI / Menu
- Reworked the menu UI
- Added mouse support
- Improved keyboard navigation
- Time & Date System
- Removed the third-party system
- Implemented a new, more performance-friendly solution
- Added a lunar cycle
- Standing Pictures
- Reworked the standing picture system
- Reduced computational load
- Improved responsiveness to state changes
- Clothing System
- Reworked the clothing system
- Fixed conflicts caused by duplicate items
- Added new mechanics:
- Zones requiring fully repaired outerwear
- Improved handling of clothing state restrictions (e.g. bedrooms, bathrooms)
- Quest System
- Improved the quest system
- Added active tracking for collectibles
- General Refactoring
- Major refactor of multiple core systems
- One key system was split into smaller, more efficient components
- Laid groundwork for future development
- Fixes & Optimization
- Fixed numerous minor bugs
- Corrected many typos in descriptions and item names
- Improved overall performance through system optimization
- Exact performance gains could not be reliably measured
- Additional
- Added a large number of new dialogue lines
- +107 new graphical assets
- Proof of concept
- Prolog and free roam after
- HOTFIX
- Fixed a bug related to incorrect use of potions.
- FIX: Fixed file naming issues.
- FIX: Sleep now properly restores HP.
- Change: Due to feedback about the difficulty level, added messages suggesting that players skip certain fights.
- Change: Added a clearer hint before the “boss” suggesting that losing might be the intended outcome. Additionally, increased the fight’s difficulty — apparently someone managed to defeat him (supposedly without cheats… no idea how ), but that shouldn’t be possible now.
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