ProjectR
by Team-Apple Pie
3.9 (46 votes)
Ren'Py
Completed
v0.9.0.2
Game Details
- Version
- v0.9.0.2
- Developer
- Team-Apple Pie
- Engine
- Ren'Py
- Status
- Completed
- Language
- English, Japanese
- Censored
- Yes
- Updated
- 22 September 2026
About
Running a village means sending someone down into monster-infested dungeons for supplies, and here that someone is you. The happiness and prosperity of your people apparently depend on what you drag back up.
The loop is straightforward: descend, fight or get overwhelmed by whatever's down there, and haul out the loot that keeps the village fed and growing. Babies count as supplies too, which tells you exactly what kind of dungeon this is. Between runs you manage what you've collected, and the monsters make sure your character doesn't come back unchanged.
Changelog
v0.9.0.2
- Fixed an issue where player characters disappeared on load.
- Fixed an issue where buildings could not be removed while the game was stopped.
- Fixed an issue where character skin tones were not applied.
- Fixed horse portraits.
- A pregnancy icon will be displayed on the right side of the nursing room.
- Display combination status in battle portraits.
- Added HP bar and retreat button to the bottom of portraits during battle.
- Added a button to abandon combat during combat.
- Added a button to bulk cancel invasion slots.
- Display the "NEW" icon in the list.
- Added pregnancy status filter to list.
- Changes the behavior when placed while the game is stopped.
- Changed the reduction in semen volume during waiting and childbirth.
- Added toggles to switch between nipple color and breast milk display (not yet available for some characters).
- Also change UI behavior and images.
v0.9.0.1
- It's been a while. This is Team-Applepie.
- In this version 0.9, we have added and modified the following content.
- [Update Details]
- 1. Battle System Changes
- 2. Addition of the Spirit System
- A certain amount of spirit is generated when you breed monsters.
- Spirit is used for invasion.
- 3. Addition of the Invasion System
- Players can now select their trained monsters and monster girls to form a troop and invade various regions.
- If the invasion is successful, you can directly plunder slaves.
- 4. Addition of the Request System Players
- can now provide slaves and monsters through requests to obtain magic stones.
- 5. Addition of the Unit Enhancement System
- A system has been added that allows you to directly enhance the base stats of units.
- 6. Addition of Territory Level
- A system has been added that allows you to strengthen the territory itself.
- If you successfully invade a specific region, you can obtain an item called "Rune's Soul Stone" as a reward.
- By offering this to the central altar, the territory level will increase and the request system and other functions will be unlocked.
- Although the item "Rune's Soul Stone" appears, Rune herself does not appear at this time.
- As the story and special rewards related to Rune that are planned for the future have not yet been implemented, her appearance has been postponed in this version. We
- would appreciate your understanding in this matter.
- 7. Addition of Other Items:
- Similar to "Rune's Soul Stone," several items that can be offered at the altar have been added.
- 8. Other Balance Adjustments:
- Various balance adjustments have been made, including those for magic stones and stats.
- We are still working on the Elf Hunter that we introduced previously. We plan to add it to the game as soon as it is completed through an update.
- In addition, there are still many areas that need improvement, such as the tutorial and presentation. We plan to gradually fix and update these aspects in the future.
- We know we still have a lot to learn, but we are truly grateful to everyone who always supports us.
- [v0.9.0.1 Update Details]
- 1. Added a function to switch to fullscreen mode.
- 2. Fixed an issue where the player character would disappear.
v0.8.0.0
- N/A
v0.7.0.0
- At the same time, we will briefly introduce the contents that are scheduled to be implemented in the future.
- 【update content】
- 1. Add knight character
- 2. We adjusted the balance, shortened the cool time of some characters' special skills, and adjusted Orc's special skills.
- Currently, specifications for the birth of children through breeding with horses have not been implemented.
- It took some time to consider the direction of the unit created by breeding with horses, so we decided not to implement it in this update.
- We hope you understand.
- 【about future plans】
v0.6.1.0
- 1. Changes to Knockback Mechanism
- Knockback is now determined by the cumulative effect of attacks, rather than a chance-based system.
- 2. Added Defense Stat
- A new stat that can reduce damage has been added.
- 3. Added Player Character Strengthening System
- Energy can now be used to strengthen player characters' additional stats or grant specific buffs.
- 4. Changes to the Territory Invasion System (Temporary)
- As a temporary solution, instead of enemy attacks at set intervals, players can now choose the timing and scale of invasions.
- 5. Added Genetic Map
- The pregnancy and birth system has been revamped. From now on, players can obtain Monmus by consuming energy on the genetic map to unlock the corresponding Monmus.
- 6. Changes to Energy Drop Method
- You can now obtain a set amount of energy by defeating waves of invading enemies.
- 7. Added Sub-Traits
- Traits that strengthen character stats. They can be strengthened through breeding.
- 8. Added Advanced Traits
- Traits that can be unlocked with energy. The two lower-level traits possessed by each parent are combined and manifested as a new trait in the child.
- 9. Added Status Ailments
- Stun, bleeding, and slow status ailments have been added.
- 10. Other Balance Adjustments
- We have made some UI changes and adjusted the number of invading units and their stats.
- This update focuses on the system and UI.
- As for the knight character planned for version 0.7, we are currently working on implementing the mechanics in parallel with animation production, and plan to add it once complete.
- Thank you for your continued interest.
- We will continue to develop the game in order to bring you even better games.
- 1. Fixed an issue where a lock occurred on the baby when giving birth.
- 1. Fixed an issue where test text was displayed below the character.
- 1. Fixed an issue where an elf soldier would give birth to a human child when pregnant with the player character's child.
- 2. Fixed an issue where an error would occur when an archer was present in the destroyed arrow tower and the tower would not fall.
- 3. Fixed an issue where the required resources to unlock a room were incorrectly displayed as 40, despite being 60.
- 4. Fixed an issue where the wrong child would be conceived while in Sister Totem mode.
- 5. Fixed an issue where partners would not appear when a character was locked.
- 6. Fixed an issue with clicking to retrieve prisoners.
- 7. Fixed an issue where the Remove button would disappear.
- 8. Fixed an issue with the color of short stack portraits.
- 9. Fixed an issue where characters would overlap in the nursing room.
- 10. Fixed an issue where the position of meat shields would be misaligned when repositioning characters after a battle.
- 11. Fixed an issue where babies in the nursing room would not move correctly when they grew after being locked.
- 12. Adjusted the camera movement range.
- 13. Adjusted the number of enemy troops in the first round.
- 14. Added drag and drop functionality to the character information window.
- 15. Added a horn sound effect at the start of battle.
- 16. Added tooltips for battle commands.
- 17. Added a combination tutorial
- 1. Add elf race
- Newly added elf soldier characters (traditional normal) and demon swordsman characters (traditional rare).
- 2. Adding a combination of monsters and slaves
- Special combinations are possible when certain monsters and slaves are placed on the field at the same time.
- 3. Some scenes were deleted due to the addition of combinations
- Of the existing pillory scenes, we had no choice but to delete a total of three types: Oak & Sister, Goblin & Normal, and Oak & Normal. I'm really sorry.
- 4. Classification of battle fields and territory fields
- 5. Up and down expansion of the combat field
- Changed to allow for more versatile placement and strategy.
- 6. Temporary removal of characteristics and notoriety
- In order to improve the mechanism, we have temporarily removed it in this version.
- Sorry to have kept you waiting for a long time. It took almost half a year from the last version 0.5 update to this update. First of all, I sincerely apologize for taking more time than I expected.
- As we progressed through this project, we lost direction for a long time, resulting in delays in updates and a situation where the gameplay continued to change. However, in the future, we will focus on adding new content.
- We would like to thank everyone who has continued to support us and wait for us even under these circumstances. We will continue to do our best to deliver better games, so we appreciate your continued support.
- 1. Fixed an issue where placement costs were not recalculated when rearranging a character placed in a party.
- 2. Fixed an issue where an error would occur if the character who shot the arrow died while the arrow was in flight.
- 3. Fixed an issue where characters placed on the pillory would flash.
- 4. Removed the additional status of the player character that was added for testing purposes.
- 5. Other
- 1. Fixed an issue where Oak skills did not activate
- 2. Fixed an issue where Monmouths wandered around the platform.
- 3. Fixed an issue where it could be placed ignoring the placement cost on the fence
- 4. Fixed an issue where scrolling did not respond on the LOAD screen
- 5. Fixed an issue that could not be placed on the watchtower
- Fixed the issue where children were born without hair.
- 1. Existing characteristics have been changed to be treated as additional stats. Each race has additional stats that are applied in addition to the basic stats.
- 2. Added new characteristics
- 3. Changed the mechanism for inherited stats during breeding
- 4. Added pillory
- 5. Fixed the issue where Monmus children would appear as sisters, so that only regular slaves will appear from now on. (Sisters were appearing due to a bug. We apologize.)
- 6. Added behavior related to infamy
- Currently, we are conducting various tests on content related to infamy, so specifications may change frequently. Please understand this.
- Thank you to everyone who always supports us. We will continue to provide better content in the future. Thank you.
- 1. Fixed an issue where the transparent debug console would block mouse input
- 2. Fixed to prevent player characters from being deleted
- 3. Fetal growth time is now based on the fetus's own values
- 4. Adjusted maximum speed of WASD movement
- 5. Added the ability to use installed OS fonts
- 6. New death animations added during battle
- 1. Fixed issue where party could be relocated during looting
- 2. Fixed autosave timing
- 3. Fixed goblin portrait
- 4. Fixed lock function
- 5. Added horn sound
- 6. Added capture time for downed characters
- Bugfix
- Bugfix
- N/A
- Bugfix
- N/A
- 1. Modify the problem in which the image is broken (related to the OS region setting)
- 2. Fixed the problem that the player character disappeared
- 3. Fixed an issue where a slave is placed in a party
- 4. Fixed an issue where the characteristics are not applied
- 5. Fix the status of the short stack
- 6. Fix list UI
- 7. Added resolution change
- 8. Add Autosave
- 9. Add nipple color change (default is off)
- 10. Add a unit color type
- 1. Added Short Stack, a goblin hybrid Monmus.
- 2. Added traits.
- 3. Added player characters, allowing sex between player characters and slaves.
- 4. Added party organization function.
- 5. Other (wave data corrections, some UI changes, etc.)
- 1. Changed the UI
- 2. Fixed a bug where captured slaves could not be dragged.3
- 3. Fixed a bug where sisters did not appear from the right side.
- 1. Added NEW list icons
- 2. Added dismantling function
- 3. Added mini-map icon camera movement function
- 4. Added simple tutorial
- 5. Other
v0.2.0.1
- "This version changes from the previous turn-based strategy system to a real-time defense format and is intended as a test version.
- Added general human characters
- Since the update was earlier than planned, the tutorial and sound adjustments are not yet complete. We will add and update this part as soon as possible."
- Initial Release
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