Scarlet Chains: Fallen Athena
by FengyJoi
Game Details
- Version
- Demo 0.1.8b
- Developer
- FengyJoi
- Engine
- Ren'Py
- Status
- Completed
- Language
- English, Japanese, Russian
- Censored
- No
- Updated
- 8 October 2026
About
Athena wakes up broke in a town that owes her nothing, and every door in it opens for a price. There's no clean way through — just choices about what she'll trade, and to whom, with people who don't forget the answer.
The town runs on debts and favors, so the game runs on relationships: talk your way into work, take jobs after dark that daylight wouldn't allow, and fight what comes after you in real time rather than through menus. A day/night cycle keeps reshaping what's available and what's owed, and the cast tracks what you've chosen closely enough that it comes back around.
It's still early, with new areas, a boss fight, and crafting and farming systems being layered in as it goes — the kind of build where the town is clearly bigger than what's currently walkable.
Changelog
- Fixed two game freezes: one in the tavern (the Ben cutscene) and one in the bandit barracks.
- Fixed "invisible walls" around enemy spawn points.
- Doors and map exits now trigger just by walking into them — no button press needed, and no more exits that behave like walls.
- Fixed the Monsgrad statue teleport that could leave you stuck.
- Quests: the tracker arrow was missing for the Farm, Church and Lady's Dress quests — fixed. Every quest now shows a short "where to go / what to do" hint when it starts, and a few task texts were cleaned up.
- The city gate guard no longer asks you the same question over and over.
- New tips for your first weapon and armor, plus a "first steps" arrow at the very start of the game.
- The error window was redesigned and now shows more details, so bug reports are much easier to read.
- The gallery password was changed. Supporters and buyers: the updated readme.txt has the new one.
- Demo v0.1.8a
- Scenes
- 3 new H-scenes: the deal with Mess (bandit gang), Norcher at the Lord's manor, Claudia helps a homeless man at the temple
- All gallery scenes were edited and work correctly
- Content
- Bandit Village: new area with 15 loot chests
- Assassin's Knife (ATK 70, +20% move speed, +30% evasion) and the Assassin's Shade skill: 15 seconds of invisibility
- New enemies: knife Bandit and Bandit Archer
- Ben can be hired in the tavern
- New quests: the Lord's masquerade and "Audience with the Lord"
- Vinesuela statues: teleport between Vilnus and Monsgrad and restore HP/MP
- Rhythm minigame in the strip scene
- Ripeness icons above farm plots
- Improvements
- New inventory, new hero menu, quest tracker arrows for every quest
- Combat: left/right melee, telegraphed enemy attacks, new goblin sprite, bow auto-aim
- Added the option to change the font, crafting is faster, and the screen darkens when you are underground or in dungeons
- Error window with a Copy Report button
- Fixes
- Bow did not fire with the F key
- First quests never appeared in the journal
- Players could get stuck in the forest
- Lovita's shop opened without its condition, Jord's reward was given without the milk
- English and Japanese text showed Russian, crash on the title screen in Japanese
- City texture glitches
- Lots of small dialogue and translation fixes
- Please report bugs and feedback here or on Discord
- Demo v0.1.7b
- Fixed a bug where dying in combat (most commonly during the Goblin Queen boss fight) could cause the game to freeze instead of the attempt ending normally.
- Fixed the display in the save menu - long quest names are no longer truncated into unreadable gibberish but are now carried over to the second line.
- New: The quest with the blacksmith now offers a real choice -you can stand up for yourself instead of performing a “favor” and still get the sword.
- Fixed a crash that occurred when starting a new game in the browser (web) version.
- Demo v0.1.7a
- The New City, and the story continues
- It's been a while since the last big devlog — here's everything that's piled up.
- A whole new area of the map is open — the New City, with a blacksmith, a temple, shops, a farm, and a tavern.
- A new story thread: making your way through the forest and getting past the guards at the city gate.
- A new investigation quest: three separate leads about the Lord (the blacksmith, the farmer, the nun) all come together in one report to the guard captain.
- A side job for the farmer — help him out with milk in exchange for a reward.
- You can now rent a room at the tavern for a couple of in-game days.
- A new intimate scene — you can pay the guard captain "another way" instead of gold to get the information you need.
- Mechanics & UI
- Bow: auto-aim on the nearest enemy, higher base damage, a stronger aimed shot.
- A new camera zoom slider in Settings.
- The "Athena" screen has been reworked — equipment, leveling, and skills now all live in one place.
- The inventory has been redesigned: a categorized list instead of a small grid, with mouse-click support.
- Fixed tab-click bugs across every menu screen.
- Fixed text overflowing description windows (items, skills, quests) throughout the game.
- Added GPS-style tracker arrows to older quest chains that were missing them.
- Lots of smaller bugfixes: broken doors, gold economy bugs, a quest journal crash, and more.
- ### What's new specifically in 0.1.7a
- Added a new quest continuing the city storyline.
- Fixed several texture/collision bugs.
- This update is available on all platforms: Windows, macOS, and Linux.
- Demo v0.1.6a
- Story & Content:
- Wardrobe added — change Athena's outfit whenever you like, at the guild or in the starting house. Some outfits unlock through play, others come with the gallery password
- Full character portraits in dialogue, replacing the small face boxes. The outfit you pick carries into normal gameplay
- New side job at the bar: the pole. Once Athena reaches 60 Lust and 20 Corruption she can take the stage at night, and the tips come in while she dances
- Lovita, a new merchant who only appears after dark and deals in goods no normal shop carries
- New cleaning animation in the church, and a new drink-serving animation for the bar job
- Combat:
- The sword answers on the first press. Press while Athena is still recovering and the strike is remembered — it lands the moment she's ready. Recovery is shorter, and a small bar under her shows it
- Dash now carries her straight through enemy bodies. Walls and doors still stop her
- Enemies no longer lock up on contact and stand there blocking corridors. They circle, slip past their own kind and keep coming
- Enemies no longer pile into crowds while you're elsewhere on the map
- Progression:
- The Goblin's Curse now builds properly — goblins mark you when they land a hit, and every goblin scene sinks it deeper. The Goblin Queen can inflict it as well, which she previously could not
- Corruption is awarded correctly. Church work, the blacksmith and the pole all count now, so the statuses gated behind Corruption are reachable
- Stat upgrades moved into the Status screen
- Athena can equip any armour type
- Interface:
- Options screen rebuilt — full width, tabs across the top, settings laid out as cards instead of one long list. Volume and portrait size are sliders you can click anywhere on
- Key rebinding moved inside Settings: keyboard and gamepad are tabs under Controls, no separate screen
- The character portrait can be switched off in Settings, bound to a key, or shrunk down to half size. Left on, it hides during scenes and fades whenever an enemy steps behind it
- Cheat menu moved into its own Settings tab, gallery code included
- Changing the language applies immediately
- New icons across the Lewdness screen
- Shop item descriptions were showing untranslated in English and Japanese — fixed
- Demo v0.1.5b
- Bugfix
- Demo v0.1.5a
- Bugfixes
- Demo v0.1.5
- Story & Content:
- New story arc: the Goblin Lair, featuring the game's first boss fight
- New death scene when Athena is caught by a goblin
- New Futa scene added
- Teaser planted for an upcoming quest
- New Systems:
- Farming system added — grow crops, helper NPC assists with harvesting (and milking)
- Full crafting system added (cooking, weapons, and more)
- Stealth: new Search action — enemies now take time to actively hunt for you, with its own animation
- Combat & Progression:
- Dash reworked: now costs 10 MP, grants brief invincibility while active
- Dash visual effect redesigned
- New skill added that scales with Lust and Corruption stats
- Leveling reworked: stats no longer auto-increase on level-up — spend earned points on stats yourself
- Quality of Life & Polish:
- New cursor design
- NPCs now have ambient dialogue lines
- Active status effects (poison, frostbite, etc.) now show as hotbar icons
- Cheat menu: can now set character's status
- Potion and skill visual effects completely redone
- Some icons updated
- Can now load a save directly from the inventory menu
- Patreon patron names added to the in-game credits
- Demo v0.1.3
- The guild was never meant to be slept in alone - now it doesn't have to be.
- A fresh batch of fixes and quality-of-life for a town that never forgives twice. Here's what's changed:
- New
- The guild bed finally does something. Tired of wandering town waiting for sunrise? Lie down in the guild and skip straight through the night.
- A gallery for your memories. Every scene you've already unlocked can now be revisited any time — no replay required.
- In-game hints. Short tooltips now surface at key moments — if a mechanic trips you up, an explanation is one glance away.
- Balance & Quality of Life
- Goblins hit softer. Their damage has been toned down — the forest should be a challenge, not a meat grinder.
- Day/night cycle is now twice as long. More breathing room to get everything done before dawn (or after dusk).
- The bandit "spotted you" stinger is quieter. The jump-scare sting that made half the playerbase flinch now lands a lot gentler.
- Fixes
- The bar minigame no longer breaks if you grab a drink with no customer left to serve it to.
- Fixed a mistranslated line in the Drunk Man's dialogue at the bar.
- Squashed a rare, nasty crash that could freeze the game while handling the inventory.
- Demo v0.1.2
- A smaller patch focused on stability and a couple of quality-of-life fixes based on player reports. Thanks to everyone who took the time to report bugs — it genuinely helps.
- Fixes:
- Fixed a bug where rebinding controls in the settings menu could freeze the game.
- Fixed a bug that could leave you stuck in the scenery after completing the farm mission.
- Fixed a freeze that could occur when approaching the man standing in town.
- Fixed an issue where you weren't able to talk to the bartender.
- Fixed the gold display window showing up in the wrong place.
- New:
- Added the ability to change your movement key layout (WASD / ZQSD / Arrow Keys) from the control settings, for players on non-QWERTY keyboards or who prefer arrow keys.
- Demo 0.1.1 - Initial F95 Release
- Localization bugs have been fixed, as well as visual bugs of the game.
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