Shadow Ninja: Milk Night
by Yuri
Game Details
- Version
- v0.1.8
- Developer
- Yuri
- Engine
- Ren'Py
- Status
- Abandoned
- Language
- Japanese, English
- Censored
- No
- Updated
- 28 August 2026
About
You're a ninja breaking into the Night Sakura Castle, and the guards on patrol are only half the problem. The other half is your own body, which is doing everything it can to get you caught.
The job is simple on paper: get in, get through, don't get seen. Getting seen is bad. Finishing is worse. Slip up once and the game stops being a stealth mission and turns into an extended punishment session your character doesn't get to walk away from clean.
You spend your time reading patrol routes and deciding how much risk is worth the payout, since flashing yourself in the open apparently pays better than staying careful. Every route through the castle is really a bet against your own arousal meter. It also supports controller vibration, which tells you exactly what kind of feedback loop the game is going for.
Changelog
- Notices have been posted in the shop and on the quest bar.
- The MEGA file has been updated, and the pixelation issue that occurred when double-clicking ‘0’ has been fixed.
- Fixed a bug: previously, pressing the F key after escaping the dungeon would teleport the player back.
- Notices have been posted in the shop and on the quest bar.
- Fixed a bug: H-scenes, item effects and quest progress were not being saved correctly.
- Support for switching between controller and keyboard in real time
- Internal testing
- New map areas added.
- The number of inventory slots has been increased.
- Map area requirements have been added to quests.
- The special effects of some items have been modified.
- Added various item combinations.
- Optimised the NPC pathfinding algorithm.
- (Added a hidden room – be sure to look carefully for clues)
- Fixed a bug: NPC positions would become abnormal when loading the game.
- Fixed an issue where certain items were not displayed correctly within their respective categories
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