Vacation to Earth
by MondongoLonrongo
Game Details
- Version
- Prototype v0.5
- Developer
- MondongoLonrongo
- Engine
- Ren'Py
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 18 September 2026
About
Max is an alien janitor who gets handed a free vacation to Earth as a reward for good work, or so his superiors claim. He's not entirely convinced, and neither should you be.
Once he lands, Max runs into Earth's suspiciously friendly locals and their even more suspicious customs, most of which seem to end with him sitting across a poker table from someone who very much wants his clothes off. Whether he ever learns the real reason he was shipped out here is the thread holding the game together.
The core loop runs through strip poker matches where losing isn't just embarrassing, it has consequences that play out afterward. Beating a match now opens up character-specific endings, so the poker table doubles as the game's way of deciding how far things go with each person Max meets.
Changelog
- New Features
- New Characters
- Thalia — The Feline Queen
- Added Thalia as a new playable opponent.
- Introduced her Feline Queen mechanic.
- Added special interactions with her servant.
- Annie — The Favorite Servant
- Added Annie as a new playable opponent.
- Introduced her Servant of the Feline Queen mechanic.
- Added special interactions with Thalia.
- Character Traits
- Character traits have been expanded and are now more integrated into gameplay.
- Added new passive and active traits.
- Traits can affect character behavior, special mechanics, difficulty, and rewards.
- Character-specific mechanics are now easier to expand in future updates.
- New Character Mechanics
- Thalia — The Feline Queen
- Added the Feline Queen trait.
- Thalia can order her servant to strip instead of stripping herself.
- Added interactions between Thalia and her servant during matches.
- The mechanic changes depending on whether her servant is present.
- LunaAna — The Cheater
- Added the Cheater trait.
- LunaAna can perform an additional strategic discard during a round.
- The mechanic gives her an advantage without guaranteeing that she wins.
- Lily / Annie — Servants of the Feline Queen
- Added the Servant of the Feline Queen trait.
- Servants can be ordered to perform special actions by Thalia.
- Added special handling for servant-specific stripping events.
- Reward System
- The reward system has been expanded to better account for match difficulty.
- Rewards now scale better with character difficulty.
- Character traits can provide additional reward multipliers.
- More difficult opponents and special mechanics can therefore provide greater rewards.
- Consumables & Equipment
- Added consumable limits and stack sizes.
- Added support for permanent upgrades affecting inventory capacity.
- Healing items can no longer exceed the player's maximum Health.
- Permanent Upgrades
- Added several permanent upgrades and unlocks.
- Bigger Pockets
- Character-specific passes
- These upgrades are intended to provide long-term progression between matches.
- Improved Match Logic
- The poker match system has received several improvements.
- Improved NPC discard behavior.
- NPCs can now use character-specific mechanics during matches.
- Improved stripping logic for characters with special traits.
- Improved handling of defeated opponents.
- Improved reward calculation.
- Improved match cleanup and state resetting.
- UI & Debugging
- Character Selector
- Improved the character selection system.
- Improved opponent management.
- Added better handling for special character requirements.
- Debug Tools
- Added a hidden Sprite Viewer for development and testing.
- The viewer allows developers to inspect character sprites and their categories without having to manually start matches.
- Balance
- Adjusted character reward values.
- Adjusted difficulty scaling.
- Reduced the maximum stack of Red Chip Wild Cards from 5 to 3.
- Bigger Pockets can increase the consumable capacity again.
- Healing is now capped at the player's maximum Health.
- Fixes
- Fixed several issues with NPC state resetting between matches.
- Fixed issues with defeated opponents remaining in the match state.
- Fixed problems with special character mechanics not resetting correctly.
- Fixed UI state persisting between matches.
- Fixed several sprite and reaction handling issues.
- Fixed various edge cases involving NPC stages and special interactions.
- Fixed several issues related to consumables and Health.
- Behind the Scenes
- The internal systems for traits, events, character mechanics, rewards, and match logic have been reorganized to make it easier to add more complex characters and gameplay systems in future versions.
- This update is therefore not only about adding content, but also about preparing the game for the next stage of development.
- New
- Luna & Ana
- Added new beneficial events for Luna & Ana.
- Character Selector
- Reworked the opponent selection screen.
- Added character sprites, information, descriptions and After Strip Lives.
- Added navigation between unlocked characters.
- Event System
- Reworked the event structure to support general events and player-character-specific events.
- Events can now be restricted to specific playable characters. (The playable character system is implemented, but it cannot yet be used in the game.)
- Improvements
- Reworked the opponent selection interface.
- Improved consumable display during poker matches.
- Improved the handling of Fold Coins and health-related events.
- Fixed the card discard selection persisting between rounds.
- Fixed the first card discard occasionally being ignored.
- Fixed the Merchant allowing players to spend money when already carrying the maximum amount of an item.
- Improved event handling and character-specific event logic.
- Various UI, logic and stability improvements.
- Important Fixes
- Fixed crashes related to Custom Characters.
- Fixed an issue where characters such as Laura could cause the game to crash when their dialogue or reaction data was missing.
- Improved compatibility between Custom Characters and the new event system.
- New
- Caroline
- Added a new event for Caroline.
- Added a new defeat event for Caroline.
- Ending System
- Implemented the first version of the Ending system.
- Players can now access character endings after successfully completing a poker match.
- Lily
- Added a new ending for Lily.
- Improvements
- Various bug fixes and stability improvements.
- New
- Custom Character System
- Introduced the first version of the Custom Character system.
- Custom characters can now include:
- Poker sprites.
- Dialogue.
- Sequential events.
- Choice-based events.
- Although it's still an early implementation, adding this system now avoids having to refactor the entire game later. More tools and features for modders will be added in future updates.
- Merchant
- Added a new event for Merchant.
- Gameplay
- Lucky Charm fixed
- Fixed a bug where the Lucky Charm item had no effect.
- It now correctly increases the chance of random events occurring during poker matches.
- Improvements
- Improved several internal systems and game logic.
- Various bug fixes and stability improvements.
- New Features:
- Added Merchant as a new character.
- Characters can now be unlocked through Permanent Upgrades.
- Added several new Permanent Upgrades to the shop.
- Added a public debug code ("givememoney") for players who simply want to test the available content.
- NPCs now provide different rewards when defeated.
- Losing a game now grants half of the accumulated rewards unless there is a active challenge.
- Initial release
- Roadmap:
- Development Roadmap
- Prototype
- The foundation of the game. New ideas, mechanics, and systems are added and tested as much as possible. Things can be incomplete, experimental, or subject to major changes.
- Pre-Alpha
- The game is prepared for the Alpha stage. This means fixing bugs, completing unfinished mechanics, improving existing systems, and making sure everything works together properly.
- Alpha
- The main content-production stage. Events, scenes, character interactions, endings, and content for each playable character will be added at a much faster pace. Mechanics can still be improved or expanded during Alpha, but new content should remain compatible with the evolving game systems.
- Beta
- The game is essentially complete. Development focuses on bug fixing, balancing, optimization, compatibility, and final polishing. No major new content is planned during this stage for the time being.
- Thank you for your patience while the game is still in development.
- Feedback and bug reports are greatly appreciated. Every suggestion helps shape the future of the project.
- Thank you for playing!
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