Velvet Ascension
by DSS Games
Game Details
- Version
- v0.5
- Developer
- DSS Games
- Engine
- Others
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 27 August 2026
About
Every run starts the same way: pick a deck, pick a path, and see how far your card combinations carry you before the game throws something you can't answer. Velvet Ascension runs on the familiar bones of a Slay the Spire type roguelite, and it plays that structure straight rather than treating it as an excuse for content.
You choose one of five characters, each with its own mechanics, archetypes, and card pool, then build out a run through battles, events, shops, elites, and bosses. Relics and card synergies matter more than any single fight, and a deck that works against early encounters can fall apart against a boss if you haven't adapted it. Progress and unlockable content build up as you go, but the core loop stays the strategic one: draft, combine, adjust, repeat.
Changelog
- Dillon added as the sixth playable character.
- Dillon's full card pool, card artwork, Legacy Path and character relics added.
- Permanent Card Seals added.
- 14 different Common, Uncommon and Rare Seals added.
- Floor 1 and Floor 2 bosses now guarantee Seal rewards.
- Anna Claire Clouds added as a new Patron.
- Anna's five unique Patron cards and Devotion rewards added.
- Dedicated Patron card visuals and Collection archive added.
- 9 new Elite and Boss encounters added across all three floors.
- 3 new Arousal-management cards added.
- 3 new potions added.
- 10 new character relics added.
- 5 new standard relics added.
- The Velvet Signet event added.
- The Duck Line event and Rubber Duck relic added.
- Dillon's starter deck and starter cards rebalanced.
- Fan the Room buffed.
- Arousal timing updated to give players a full turn to respond to newly applied Arousal.
- Ascension 3, 8, 12 and 14 updated.
- Multiple Anna summon and Domination cards reworked or buffed.
- Several existing enemies and bosses rebalanced.
- Targeted damage previews improved.
- Enemy Arousal display added to HP bars.
- New combat mechanic readouts added for several bosses and Elites.
- Run deck viewer completely updated.
- Traveling Merchant interface and stock updated.
- Potion interface updated.
- Map readability improved.
- SFW event-media filtering improved.
- Patron Devotion reward progression fixed.
- Multi-level Patron Devotion rewards fixed.
- Legacy Path Opening Card selection fixed.
- Collaboration infinite loop fixed.
- Getting Creative X-cost interaction fixed.
- Dillon's Light Fingers starting Potion issue fixed.
- Arousal and Bounceback timing issues fixed.
- Ascension 10 enemy intent damage display fixed.
- Potion combat flickering fixed.
- Several card text and targeting issues fixed.
- Main Menu, credits and package metadata updated for v0.5.
- Mia added as the fifth playable character.
- Mia's full card pool and card artwork added.
- Over 100 card upgrades added.
- True Mastery added.
- Ascension levels 16 to 20 added.
- Flat XP rewards added to Ascension progression.
- Main Menu updated.
- Codex updated.
- Legacy screen updated.
- Combat screen updated.
- Fullscreen support added using F11.
- Combat turn ordering updated.
- All-enemy cards now display a preview window.
- Combat log scrollbar added.
- Relic scrollbar added.
- Potion scrollbar added.
- New Elite encounter added.
- New Boss encounter added.
- New event cards added.
- Map generation rates adjusted.
- Mia buffed.
- Anna buffed.
- Finale nerfed.
- Several Bounceback healing bugs fixed.
- Frail ordering fixed.
- Fight Through fixed.
- Down But Not Out fixed.
- Smitten fixed.
- Patron Relic replacement issue fixed.
- Patron Devotion mid-run issue fixed.
- Seed generation issue fixed.
- Combat screen flickering fixed.
- Target Preview duration fixed.
- Multiple tooltip issues fixed.
- Bugfixes
- New cards added across the existing characters.
- Character-specific starting relics added.
- Riley Arousal blocking fixed.
- Riley early game adjusted.
- Character select screen redesigned.
- TargetPreviewAssets updated across all four characters.
- Combat GIF/MP4 preview window improved.
- 4-enemy combat layout improved.
- New Floor 2 normal fight added.
- New Floor 2 summoner boss added.
- New revive elite added.
- Enemy summoning support added.
- Boss-death victory condition support added.
- Timed enemy revive support added.
- Card pool consistency improved.
- Several reported card bugs fixed.
- General UI, data, and release polish.
- Next playable character poll is now live on Discord and Patreon.
- Initial public release
- 4 playable characters
- 240+ unique cards
- Character-specific archetypes
- Relics and potions
- Random events
- Patron System
- Branching map routes
- Strategic deckbuilding combat
- SFW and NSFW modes
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