S&A Part I: Sex & Adventure
by S&A Developer
Game Details
- Version
- v0.1.2
- Developer
- S&A Developer
- Engine
- HTML
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 18 September 2026
About
A talking bracer named Glovy drops into your life right when you need it most: four days to scrape together 300 pyrites in tax money, or your mother gets sold into slavery. The world around that ultimatum is bleak on purpose, run by a Grand Council that answers to no one and bordered by something called the Void that nobody fully understands.
You're a poor villager forced onto the road to the capital, hunting Shadows for coin, talking your way into or out of trouble with the locals, and picking at a tangle of religion, science, and political lies that the game insists is all connected. None of it pretends to be a happy story.
Play mixes turn-based fights with the kind of character-building and relationship management you'd expect from a sandbox adventure rather than a straight visual novel. Progress unlocks new quest lines and side content as you go, and the game keeps adding small systems on top, like a fishing minigame and a stat-respec cube that used to just handle race changes.
Changelog
- Added the quest journal!
- Added a new location: "The Burrow".
- Added a new NPC: Ellie - Country Girl. Oral scenes. (~15+ videos)
- Added a simple crafting system (sleep menu).
- Added the ability to read various writings through the sleep menu, which the player finds during their adventures.
- A simple "quest" chain for Pupa (50+ videos)
- Stat respec via the cube that used to change race.
- Two quests for Lily (19 videos)
- Quest chain for Viatta Kram - designer at the Emporium (90+ videos)
- Viatta's models (~40 videos)
- Fixed Desaira's quest - now you can get a full sex scene with her.
- It's hard to describe everything - I've already forgotten half of it myself.
- Fishing minigame added to the game.
- Fixed the Steelskin combat action - energy cost increased to 10, now correctly applies in block mechanics.
- The protagonist can now wake up at Elara's house after getting beaten up in a fight (previously only Church and Hospital).
- Woodcutting and fishing minigames now have a skip option.
- Auto-saves added. They trigger during sleep on main locations and when transitioning between save zones.
- Includes all previous bugfixes
- The fish is now properly rewarded during fishing.
- Fixed a bug where, after talking to a quest NPC in the squad, random NPCs would sometimes display the same dialogue lines.
- The player's custom name is now correctly shown during NPC interactions.
- ADDED THE ABILITY TO EXPORT SAVE FILES TO YOUR PC (it seems to be working. I tested it by deleting my saves and reloading them).
- The maximum level is now 40, not 20 (fixed an oversight).
- Includes all previous bugfixes
- Added the ability to hand in the quest to the Forester after the fight with Shaven
- Removed Linda's room due to it being an empty space
- Added missing quest files for helping Grieve with the parishioner (this hotfix includes video files, making it larger than previous ones)
- Fixed save game display issue where incorrect data was shown under certain button combinations
- Added an extra hint for the mayor's daughter's name in the dialogue with the mayor
- Fixed the error occurring after the fight with Soggy Dead during fishing
- Extended the Dress quest until the end of the mother's storyline so it can be completed at any moment (note: minor dialogue reaction mismatches may occur based on relationship level)
- Included a mini-guide in HTML format inside the hotfix folder showing numerical stat influences
- Fixed a bug where obtaining the Bathtub item was blocked
- Fixed the logic for the Dress quest
- Corrected the Wine Thief's behavior logic
- Added the ability to attack Mrs. Fridge when playing as a Black protagonist
- First public release.
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